Bow tie, lower on the neck and slightly bigger to make it more comical
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Tie
Neck tie, gives the bottom half some color
Have the narrator ask the player to choose
Neck tie, but I'd love to see it comically long or at least more proportional and realistically sized. Right now it just doesn't take up enough space, in my opinion.
That being said, if we're "stuck" with these two options exactly as they are, the bow tie works better because it's a more fitting size and better proportions. For me, it makes the design a little unbalanced with too much going on above the neck, too little going on below. Coincidentally, if you made it comically small, that might actually work out better, but I'd have to see it before I could be certain. However, that's a fairly minor drawback.
Bow tie for sure.
The necktie needs a line of horizontal stitching along the chest as it puts a lot of vertical focus on the duck. The bowtie balances out the vertical stitching with its horizontal orientation.
Also/alternatively a vertical seam up the neckline might help with the neck being noisy with the stitch and tie.
Bow tie 100%
Sitting ducks opted for the bow tie
https://m.media-amazon.com/images/M/MV5BMTk2NTc4MjkyOF5BMl5BanBnXkFtZTcwNTQxNTQyMQ@@._V1_.jpg
I dont mind the long time though. Might be way out of scope but if the long tie could be affected by physics that could be fun
Bow tie
Bow tie
Neck tie. But the monocle is a good idea.
I think the bowtie goes a bit better with the duck's inherent ridiculousness.
Bow tie, and also add a monocle.
I prefer neck tie, but I think with the to hat it would look better with a bigger knot
Necktie. Fully rigged and physics enabled. I want that necktie to crush all modern video cards.
You could make it a selection for the player, they choose one then the other is destroyed in a comically horrific manner. The narrator could berate the player for so callously destroying the unchosen duck who clearly has a deep and tragic back story and has long lost relatives who will sorely miss them. The duck you choose may turn out evil or maybe somehow the worst, just an awful duck who you should not have saved. The Duck Linked Content could be an included DLC.
That would be very on brand for an Aperture Science-like setting.
Bow tie, but lower on the neck. Very dapper :)
(Also, in the future maybe post identical bodies/relation to background. There might be some subconscious preference occurring based on subject's proximity to viewer or foot appearance.)
Yeah, both ties are too high, definitely prefer the bow tie though.
The bow tie looks better, but feels more cliched to me (not sure why) i think the neck tie would make the character more memorable
Bow tie but it seems a little too high on the duck's neck imo, should be moved down closer to the body a smidge
Bowtie 100%
A bow tie is dapper
Bowties have been out of fashion for so long they just look silly most of the time. That seems like exactly what you'd want for a character who's supposed to be whimsical.
Also a necktie doesn't go with a tophat. For reasons I can't explain, that kind of incongruity looks more accidental than it does whimsical.
I've been used to the bow tie for a long time.
Bow tie looks better imo
Bowtie
Necktie for business, bowtie for booty. 😉
Both and each time you look away it swaps!
Please swap both tie and hat! Also, make one other hat the classic pinwheel hat. :B
That is so good
I like the neck tie myself.
Bow tie, it makes the ducks neck look a little less long and that's more aesthetically pleasing to me, just one opinion.
I want a tall skinny duck with a long neck tie and a short fat duck with a wide bow tie.
If the duck sits still (actual stuffy), bow. If it moves around (comes alive), neck.
There's no wrong answer here, but I like the bow tie.
Kids agree on bow tie.
Bow tie
The neck tie is less crowded. The bow tie with the hat and the ducks bill has a lot going on all in the same area. Maybe if the bow tie was lower or overall there was a little more space, it'd work better.
Or if the chest area of the duck was filled with something to provide balance
BOW TIEEE OOOO WOWEE :3333
What about a bolo tie and a cowboy hat?
I don’t know anything about how this character is used in the game, so please pardon my ignorance. Having said that: the bow tie has a huge advantage in that it never has to move. If the duck waddles along, the tie should move side-to-side independently. If the duck jumps, is hit, or near wind or an explosion, the tie will need independent animations for each circumstance. If the duck is carried, the neck tie should always point down, unless it’s fast or wobbly; then the tie should move accordingly. I’m sure there are other circumstances I haven’t mentioned, but you get the point.
Wow. I have overthought this.
From a development perspective, I lean strongly towards the bow tie. It’s much simpler. Also, as another commenter mentioned, that top hat demands a bow tie.
Neck tie for me
bow tie for sure