this post was submitted on 11 Jan 2025
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(page 2) 19 comments
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[–] [email protected] 23 points 3 weeks ago (3 children)

In terms of engineering, the Vision Pro is kinda remarkable.

But it's also a extremely dumb product that I'm shocked they thought they could sell, especially with the arbitrary "no gaming!" rod that they made for their own back. Just shows Apple's arrogance, I guess.

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[–] [email protected] 11 points 3 weeks ago (2 children)

They should've made it support VRChat

[–] [email protected] 8 points 3 weeks ago (1 children)

It should have supported VR gaming in general since despite what Apple say it is a VR headset. Pass-Through doesn't make it AR. You need actual glass lenses for that

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[–] [email protected] 5 points 3 weeks ago (1 children)

it needs an app that spawns a drinkable 3d beer in front of your face or one that spawns a smokable cigarette, these seemed to work for the iphone

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[–] [email protected] 3 points 3 weeks ago

I’ve been very happy with mine using it as my external monitor setup with my MacBook, and watching movies and media on it is so cozy. For travel it can’t be beat, it’s nice to tune out all distractions on a plane.

[–] [email protected] 3 points 3 weeks ago (2 children)

I always thought the entire point of them releasing this was not to make crazy money, but see how to improve upon what they built by having everyone beta test it for them. They really didn't have much info on how to make VR successful since none of them are really big. Sure, there's a market, but they want to know what it will take to get everyone on board not just the enthusiasts. Personally, I think it's going to take more than just an app to get there.

It will be interesting to see what big changes they make to the next version since I bet they are willing to change just about everything if they think the data collected proves it's needed. At that point I feel like version 2 will really be the product I want to see. I'll never buy or own one of these, and I hate apple products, but it's interesting to see what they will bring to the table since they obviously are investing a ton of money into this.

[–] [email protected] 4 points 3 weeks ago

I always thought the entire point of them releasing this was not to make crazy money, but see how to improve upon what they built by having everyone beta test it for them.

There is plenty of data already available. What people want is a gaming platform, but Apple hates gaming for some reason, so they were already on a loser to start with.

[–] [email protected] 6 points 3 weeks ago* (last edited 3 weeks ago)

I always thought the entire point of them releasing this was not to make crazy money, but see how to improve upon what they built by having everyone beta test it for them. They really didn’t have much info on how to make VR successful since none of them are really big. Sure, there’s a market, but they want to know what it will take to get everyone on board not just the enthusiasts. Personally, I think it’s going to take more than just an app to get there.

"Let's ignore the entirety of the existing VR market, where Meta sold more Quest's than Microsoft sold Xboxes, and pretend like Tim Apple continues to personally invent everything. "

[–] [email protected] 23 points 3 weeks ago (5 children)

I feel like that’s saying that my computer monitor needs a “killer app”.

It seemed like a straight forward AR/VR device to me. There’s plenty it can already do… virtual displays and apps in 3d space, privately and on the go is just a start… it’s just WAY too expensive for people to want to do so.

[–] [email protected] -1 points 3 weeks ago (2 children)

Yeah you'll computer does have killer wraps it's all of the programs that you can install. There isn't anything the headset can do that you can't do better on a desktop.

Is it trying to push the the computing angle they need apps that actually make use of the VR capabilities. As far as I'm aware they still don't have a YouTube app. Even though YouTube has VR and 3D videos

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[–] [email protected] 3 points 3 weeks ago* (last edited 3 weeks ago)

I feel like that’s saying that my computer monitor needs a “killer app”.

That's the thing though, it has piles of them. Steam is absolutely jam packed with them. Additionally things like, video editors, photo editors, browsers, spreadsheets, word processors, code editors, etc, etc. All of these makes a monitor (or laptop screen) something almost everyone owns. All of these apps are best on a monitor.

What is best on a Vision Pro?

It’s just WAY too expensive for people to want to do so

Yep, the price can make or break a product. And the price makes this product......not good. Particularly when people don't see much of a point in the product in the first place. VR headsets are niche as hell, the Vision Pro is a niche of a niche.

[–] [email protected] 11 points 3 weeks ago

Your computer as set up has enough killer apps to justify its cost. The Apple Vision Pro doesn't have a killer app that justifies its cost over alternatives.

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[–] [email protected] 10 points 3 weeks ago (3 children)

Isn't a surgeon's "HUD" a killer app?

It's probably a good product, but in niche applications, not for the masses.

[–] [email protected] 9 points 3 weeks ago (1 children)

Medical industry on the whole try not to use "killer apps". It's sort of defeats the purpose

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[–] [email protected] 45 points 3 weeks ago (2 children)

If apple would have just supported games from the start and offered optional controls this would be the top vr headset.

[–] [email protected] 9 points 3 weeks ago

No it wouldn't. Meta just stopped selling the very expensive Quest Pro because the very affordable Quest 3 moved massively more units. Almost no one wants a VR headset that costs more than a thousand dollars because the 300 buck devices already do almost the exact same things

[–] [email protected] 15 points 3 weeks ago (3 children)

Oh god you can even use it with SteamVR. I would love to try it out now and compare it to the Valve Index.

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[–] [email protected] 66 points 3 weeks ago (2 children)

Hey everyone, check out my app, you just need to spend like $3500 on this bespoke hardware first!

[–] [email protected] 24 points 3 weeks ago* (last edited 3 weeks ago) (3 children)

What's doublely stupid is that a developer would have to spend the exact same amount of money to be able to develop an app for the headset. They're not going to do that unless they reasonably sure they're going to make their money back.

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