this post was submitted on 22 May 2025
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[–] [email protected] 6 points 2 days ago (1 children)

People aren't used to this as a concept, especially when there are so many terms and conditions screens (that have been shown in multiple jurisdictions courts to not be legally binding) they click through on a daily basis as well as many other "as a service" models that are reliable enough that people don't realise what the pitfalls are (people playing for Netflix are fairly certain it won't close next week, for instance), even the more technically minded expect sunset clauses - which would be a pretty good legal baseline to improve the situation.

[–] [email protected] 3 points 1 day ago* (last edited 1 day ago) (1 children)

Or people are used to this concept and accept it as normal instead of unethical behavior that should be illegal.

[–] [email protected] 1 points 20 hours ago (1 children)

That's basically like saying g all mmo's should illegal. Or that it is illegal to go out of business and close up shop without giving away all your code.

[–] [email protected] 2 points 18 hours ago (1 children)

That's pretty much exactly what I'm saying. If you offer software that requires outside servers to run, you should be legally obligated to release the code used to run the servers if you discontinue supporting that software. That doesn't make mmo's any different, just a minor change to how they handle end of life.

[–] [email protected] 1 points 15 hours ago

If you don't like how a company handles their end of life then don't buy from them. Trying to make it illegal is unnecessary as companies are already facing negative consequences for making poor EOL choices. I don't like forcing developers to create in a specific way, I'd rather they have freedom to choose.