this post was submitted on 15 May 2025
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Gaming

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[–] [email protected] 1 points 6 days ago (1 children)

I think you're making large reaches in your analogies. Are we supposed to have the government come in and bad cosmetic DLC, and then fight a war over it that splits the country (or world) in two? Lol

My point is that cosmetic DLC (and expansion packs) isn't the problem -- the problem is loot boxes and pay-to-win microtransactions.

[–] [email protected] 0 points 5 days ago (1 children)

I just wanted an unambiguous evil to serve as an example. You've gotten lost in taking the example as the point again. It's an analogy, not an exact replication of of a previous event. See the similarities between the two and not the particulars of either one. That's the point of an analogy.

The point is that the system of microtransactions incentivises the bad results (manipulative practices and distortion of decisions) without necessitating the good. (enjoyable content) As long as paid DLC exists, there are reasons for people to use paid DLC to manipulate people out of their money. However, nothing about paid DLC means there will necessarily be benefit to anything other than revenue, and things that exist within DLC could exist without it. I'd try to give another illustrative example but I don't know if it would help.

[–] [email protected] 1 points 3 days ago (1 children)

I think you're mixing up my disagreement with not understanding you.

[–] [email protected] 0 points 2 days ago

Two possibilities:

  • You don't understand the use of analogies. Common enough. Many people can get lost in them. Not a big deal. Not your fault.
  • You do understand them, but were actively trying to focus on the ways the chosen analogies were not one to one with the object instead of on the point the analogies were only used to illustrate. This falls under the category of bad-faith communication.

I assumed you were well-meaning in assuming your ignorance. Was I wrong?