this post was submitted on 10 May 2025
389 points (97.6% liked)

Games

38529 readers
1609 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here and here.

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 28 points 3 days ago (3 children)

The thing for me is that it's a game about a guild of explorers, and the game is all fast travel. The bits you do "explore" were soulless.

[–] [email protected] 19 points 2 days ago

As other people have complained, it's a space exploration game without the space nor the exploration

[–] [email protected] 8 points 2 days ago

Exactly. What made Morrowind's sauce was discovering all these places on foot

[–] [email protected] 16 points 3 days ago* (last edited 3 days ago) (1 children)

God how did they fuck that up? Who thought I'd want to fast travel there? Sure sometimes, but honestly I'd love it if it showed how many minutes to destination and then you started jumping.

You're in the pilots chair, you see 10 minutes to the other side of the galaxy where your mission is. You hesitate because that's far, but 2 minutes away is your home base anyway so might as well swing through and drop off some stuff, make sure the pumps and extractors are working. 6 minutes past that is that side quest you've been putting off, I guess we can do that too. You hit the jump button, stars whizz past. You go talk with your crew, get caught up on conversations. You jump back in the chair when the 20 second warning goes off. You jump out and arrive, but there is a weird signal on a nearby planet in this system...

Now THAT's the game i wanted. Altering one mechanic right there completely changes the entire style of the game. I will forever be annoyed that everything in the game is instant fast travel. Sure have a button there to skip if people want to, but personally I prefer to lay back and fully immerse myself

[–] [email protected] 7 points 2 days ago (1 children)

It could have been so good and the game genuinely has some cool environments but for the most part there is just nothing to do. I've stumbled on some cool places like the Mantis hideout and stuff but the game is so repetitive and 98% of the planets are devoid of life.

[–] [email protected] 9 points 2 days ago (1 children)

And they wanted it that way. They were like well that's what it's really like! Which like yeah great, but that's terribly boring for a game.

Another game like that was Mass Effect 1, where they had the undiscovered worlds, but even those were more entertaining. They gave you a mako, and each planet had at least one faction with at least some backstory to it so it wasn't a complete waste. Starfield is like, nothing. I encounter the exact same building structure and camps multiple times on my single playthrough. Absolutely uninspired

[–] [email protected] 6 points 2 days ago

Yep! When I saw that Todd said that I was kind of dumbfounded. I get that that's how space is but like, that shits boring. They really could have had something special but they severely missed the mark.