this post was submitted on 04 May 2025
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It is there to allow the atmosphere created by the art, music & narrative to cook. From the other comments it sounds like it's not landing for you but that is the purpose of that design, and really, the whole game. The experience would be completely cheapened by increasing the pacing to story/fight/story in a compressed environment.
They do that in the open areas though. Like they'll put some enemies, a beautiful scene, maybe some dialogue (sometimes that hilarious thing where the game says "wow isn't this game so beautiful") and then it's corridors again.
I love this game, it's awesome. The corridors are weird though.