this post was submitted on 04 May 2025
31 points (100.0% liked)
games
20873 readers
181 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
-
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
founded 4 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
For me, I don't need rewards or items or whatever on a path if what's down that path is meaningful part of worldbuilding.
FF9 had tonnes of things like this. Treno in particular is a fucking maze with loooooooong empty pathways between parts of the city that are kinda annoying but it's one of the most memorable locations for me because it was annoying... I wouldn't change it. For a JRPG the architecture of the location is a memorable feature in a sense, and by architecture I don't mean the appearance/art but the traversible paths of the area.
Haven't played a ff game (tried 7, was a snoozefest and apparently that's the peak of them?) so idk. Maybe it's like dad game stuff.
The mindset of someone who would want to play power wash simulator vs practice an instrument/do decorative knotwork/crossstitch/bake/read/whatever is pretty much inaccessible to me. So I guess I'm must a mechanic pilled pacemaxer while you're fillercore and vibing.
It's bookreading vs extreme sports. Different tastes I guess?
I enjoy both though. For different reasons and different moods. You do actually have to genuinely get into a world and story in order to enjoy the quieter parts though. If you don't, they do become a factor for burnout on those games.
I like chill as fuck games too. But like in slime rancher traversal is like the game and the mechanics support that. There isn't (at least as of last time I played it) a part of the map where you go and play a bad piano rhythm game or something.
If fans of jrpgs just sort of expect filler wandering and half executed minigames and that's the reason they're there then it explains why human lives were spent realising them. I didn't know what was a thing though.