this post was submitted on 31 Mar 2025
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[โ€“] [email protected] 17 points 1 month ago (1 children)

Modern day sci-fi game. None of the players created a combat-capable character, but they all kept trying to solve their problems with violence. Eventually I gave them a meatshield NPC (Ed First) with fast healing, because he was a clone. And he needed it - "Another botch on your firearms roll? I guess you shot Ed again."

If they had ever asked "Hey, who's he a clone of?" things might have been significantly easier for them. Because the answer was the main villain of the campaign, who wanted to genocide the human race and liked to lock his devices to his specific DNA.

[โ€“] [email protected] 4 points 1 month ago

Love this. I've never had a reason to do anything like this, mostly because i tend not to have villains in my campaigns.