this post was submitted on 23 Jun 2025
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[–] [email protected] 26 points 1 week ago* (last edited 1 week ago) (17 children)

The first F.E.A.R. had excellent dynamic lighting, I'd argue it had the epitome of relevant dynamic lighting. It didn't need to set your GPU on fire for it, it didn't have to sacrifice two thirds of its framerate for it, it had it all figured out. It did need work on textures, but even those looked at least believable due to the lighting system. We really didn't need more than that.

RT is nothing but eye candy and a pointless resource hog meant to sell us GPUs with redundant compute capacities, which don't even guarantee that the game'll run any better! And it's not just RT, it's 4k textures, it's upscaling, it's Ambient Occlusion, all of these things hog resources without any major visual improvement.

Upgraded from a 3060 to a 4080 Super to play STALKER 2 at more than 25 frames per second. Got the GPU, same basic settings, increased the resolution a bit, +10 FPS... Totes worth the money...

Edit: not blaming GSC for it, they're just victims of the AAA disease.

Edit 2: to be clear, my CPU's an i7, so I doubt it had much to do with the STALKER bottleneck, considering it barely reached 60% usage, while my GPU was panting...

Edit 3: while re-reading this, it hit me that I sound like the Luddite Boss, so I need to clarify this for myself more than anyone else: I am not against technological advancement, I want tech in my eyeballs (literally), I am against "advancements" which exist solely as marketing accolades.

[–] [email protected] 6 points 1 week ago (5 children)

F. E. A. R. And Riddick EFBB were beautiful games, I remember GTA SA coming out a few months later and thinking, WTF are these graphics.

[–] [email protected] 2 points 1 week ago (4 children)

Seriously, even GTA III had a MUCH better defined atmosphere and feel than SA!

And the Riddick games were, indeed, gorgeous! In a grim as hell way, but gorgeous!

[–] [email protected] 2 points 1 week ago (1 children)

It was fun though, despite the shitty GFX, was definitely my favourite of the series.

[–] [email protected] 2 points 1 week ago

Agreed, it was a major step forward in terms of mechanical complexity, but I couldn't shake the feeling that everything I saw was made out of plastic, y'know? Cars included.

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