this post was submitted on 27 Nov 2024
76 points (91.3% liked)
Asklemmy
44158 readers
1283 users here now
A loosely moderated place to ask open-ended questions
If your post meets the following criteria, it's welcome here!
- Open-ended question
- Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
- Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
- Not ad nauseam inducing: please make sure it is a question that would be new to most members
- An actual topic of discussion
Looking for support?
Looking for a community?
- Lemmyverse: community search
- sub.rehab: maps old subreddits to fediverse options, marks official as such
- [email protected]: a community for finding communities
~Icon~ ~by~ ~@Double_[email protected]~
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I've never made art (incl. games) with the intention of having as many people view it as possible. Many developers make games as a hobby rather than for mere profit, and some try to draw a compromise in the middle.
I know this doesn't apply as much to major well-known games created by professional game development companies, but there are other incentives guiding development beyond maximizing purchases.
And how many boutique niche Indy games made solely for their artistic merit have you played that actually had an easy mode?
There's a huge middle-ground between pure artistic pursuit and callous profit maximization.
Plenty of the bigger non-profit games (like FOSS games) have easy modes. I'm actually having a hard time trying to think of ones which don't. And I'd call them all niche and indie, made primarily for enjoyment over market interests. In games like STK, it's clear from the bug tracker and forum that the primary devs (passionate and experienced players) are trying to balance their intended experience against accessibility - if some of them just made the game how they think it should be played, it would be very different.