this post was submitted on 01 Nov 2024
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Steam Deck

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[–] [email protected] 0 points 2 weeks ago (4 children)

I realize I'm probably in the minority here, but do they have an option at the original 1280x800? I don't want my games performance to tank, and I find that resolution to be perfectly comfortable.

[–] [email protected] 0 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Shit like this is why I won't buy another handheld console again until they can smoothly run the latest games at at least 1440p 240hz (I was initially going to say 4K but 1440 is enough for a small screen IMO).

I don't care if it takes a decade or more, I'm happy with my desktop; I'll wait.

[–] [email protected] 0 points 2 weeks ago

Shit like what? Someone else's opinion?

[–] [email protected] 0 points 2 weeks ago (1 children)

My issue is the same as with DeckHD, the resolution bump is fine.. having to use a modified BIOS? Not so much.

[–] [email protected] 0 points 1 week ago

Wasn't support promised by valve not too long ago?

[–] [email protected] 0 points 2 weeks ago (3 children)

you can always just run the games at that resolution

[–] [email protected] 0 points 1 week ago (1 children)

Yes, but they will have to be upscaled somehow, which will noticeably reduce clarity.

[–] [email protected] 0 points 1 week ago* (last edited 1 week ago) (1 children)

FSR2/XeSS upscaling pretty much acts as free anti aliasing, making it look better. And you get better UI rendering.

[–] [email protected] 0 points 1 week ago (1 children)

I personally find the sharpened look of FSR to look really bad to the point where I prefer conventional bilinear upscaling, not to mention that using FSR also uses precious compute time on weaker systems.

[–] [email protected] 0 points 1 week ago

FSR1 is pretty bad as it's just upscaling the static image, I agree.
FSR2/3, XeSS and DLSS are temporal, meaning they use info from the previous frames to construct a higher resolution image that gives much better results. They also need to be implemented in the game engine, meaning not every game supports them.

[–] [email protected] 0 points 2 weeks ago* (last edited 2 weeks ago)

Or at 720p, as this is a 16:9 aspect ratio, and running stuff on it at 16:10 will look weird.

[–] [email protected] 0 points 2 weeks ago (3 children)

That's fair. I'd just rather not pay for pixels I won't use (/s)

[–] [email protected] 0 points 1 week ago

i think screens look blurry in the wrong resolution. i always rather use it in the native resolution. that effect will probably be more noticeable in a low ppi screen like the deck's.

[–] [email protected] 0 points 2 weeks ago

There’s also an argument to be made for the pixels not being an ideal multiple. Maybe it matters less when there are 3440x1440 of them on a traditional screen, but the blurriness caused by this effect at small screen sizes is quite noticeable on text.

[–] [email protected] 0 points 2 weeks ago

Just donate the extra pixels to charity, problem solved!

[–] [email protected] 0 points 2 weeks ago

It's probably not possible for supply reasons. OLED displays are expensive to produce in small numbers, so this is probably using screen components originally made for another device. Not many devices use a 720 or 800p screen at this size, so sourcing one probably isn't possible.