this post was submitted on 02 Oct 2024
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Bit of an interesting game, when I tried it a long time ago, but it was too much of a grindfest for me. Then again, I never got into Runescape either for similar reasons.
RS was a grind but it was relaxing. That's what I loved. Come home, chill, chop some trees, level some skills, be a mage and kill some bad guys for slayer. Now it's just min maxing for end game. The grind is unreal for some people, they kill the same bosses 20000 times for a pet to drop
Albion Online has a fully player-driven economy (or at least had last time I played it, back in 2022, prolly still does)
You can play it almost entirely as a gatherer, crafter or merchant (auction houses/markets are local to the cities they're in), avoiding combat nearly everywhere. It does put a lot of emphasis on PVP tho, but at least the areas/maps where that can happen are clearly marked. Higher level materials are only found in these pvp maps, though it can take quite a while until you can even start gathering them.
AFAIK, all gear that drops from dungeons can be crafted as well. Nothing is character bound and being on red or black maps means that you lose all your stuff being carried on death.
Well, that sounds a lot like what I found in Albion Online, though I can't speak for how it's changed. From what I understand, it has some extensive guild/clan systems too, where you can work together to build larger projects and wage war with rivals.