this post was submitted on 04 Jul 2025
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But but but but but my shadows look 3% more realistic now!
The best part is, for me, ray tracing looks great. When I'm standing there and slowly looking around.
When I'm running and gunning and shits exploding, I don't think the human eye is even capable of comprehending the difference between raster and ray tracing at that point.
It absolutely is, because Ray tracing isn’t just about how precise or good the reflections/shadows look, it’s also about reflecting/getting shadows from things that are outside of your field of view. That’s the biggest difference.
One of the first “holy shit!” moments for me was playing doom I think it was, and walking down a corridor and being able to see that there were enemies around the corner by seeing their reflection on the opposite wall. That’s never been possible before, and it’s only possible thanks to raytracing. Same with being able to see shadows from enemies that are behind you out of screen to the side.
But we can do these reflections with raster already? And you skipped my point. You mention walking down a hall. I said when I'm running and gunning and shits exploding. You're turning and focusing on shooting an enemy or something, there's no way I'm noticing or paying attention to a reflection of an enemy down a hall.
No we can’t.
I was running and gunning - it was doom 2016! Maybe you don’t pay much attention to your surroundings in games, but others do. Maybe you don’t play competitive online shooters at a high level like others do? That’s the sort of thing that separates the best from the rest.
I'm sorry, I would be really impressed if you shit a rocket at a demon in doom eternal and it exploded and all kinds of shits flying around but you noticed the reflection of another around a corner on a shiny wall at the same time. There might be like 4 frames of this captured.
Yes, I play a lot of FPS games. I have an ultra wide monitor and 144Hz.
Not to mention, raster is capable of doing these things, it's just not "as realistic". I've watched several comparison videos.
Well you’d be impressed then :)
Playing a lot of fps games doesn’t mean you can play at a high level. Having an ultrawide monitor and 144hz is completely irrelevant lol. There are people with 4K 200+hz monitors and 5090s who are trash at competitive play.
Raster isn’t capable of these things, that’s why it’s never been done until raytracing came along. Rasterization rasters what is on the screen, nothing outside of that.
Yeah, that's what's always bothered me about the drive for the highest-fidelity graphics possible. In motion, those details are only visible for a frame or two in most cases.
For instance, some of the PC mods I've seen for Cyberpunk 2077 look absolutely gorgeous... in screenshots. But once you get into a car and start driving or get into combat, it looks nearly indistinguishable from what I see playing the vanilla game on my PS5.