this post was submitted on 10 Aug 2024
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[–] [email protected] 71 points 1 month ago (6 children)

Pog? I can't even imagine what the mod community will cook up for this game. QoL, new enemies, maps, weapons? The possibilities are endless

[–] [email protected] 4 points 1 month ago

Another Duke Nukem 3D remake that'll get taken down by Randy Bitchford.

[–] [email protected] 4 points 1 month ago

It means that people could basically make endless games out of it, right?

[–] [email protected] 13 points 1 month ago

Isabelle from animal crossing rip and tear when?

[–] [email protected] 8 points 1 month ago (1 children)
[–] [email protected] 9 points 1 month ago (1 children)

impossible. they don't call him mancubus for no reason 🥵

[–] [email protected] 65 points 1 month ago (2 children)

"I made all the enemies Teletubbies"

[–] [email protected] 5 points 1 month ago

If there isn't a randy savage hell knight I have no faith in humanity.

[–] [email protected] 23 points 1 month ago (2 children)

And of course the ever-popular "I gave the Teletubby skins gigantic boobs"

[–] [email protected] 6 points 1 month ago (1 children)

Not to be outdone by the classic Thomas the Tank Engine character skin.

[–] [email protected] 4 points 1 month ago

also with massive tits.

[–] [email protected] 3 points 1 month ago (1 children)

Dammit I was hoping for giant dicks

[–] [email protected] 3 points 1 month ago

Well you're in luck, there's a mod for that!

[–] [email protected] 25 points 1 month ago (1 children)

First thing I thought of was "I wonder if I can recreate the original game's levels with this."

[–] [email protected] 1 points 1 month ago (1 children)

Original as in Eternal's levels themselves or DOOM 1993's?

[–] [email protected] 3 points 1 month ago (2 children)
[–] [email protected] 1 points 1 month ago (1 children)

It would definitely take some creative interpretation IMHO. That is if you're using the gameplay of Eternal, you'll want to make changes to the original maps structure and encounter design. Would be an intensely interesting project to take on... Even just an episode, or a level or two...

I'm already thinking about how to "gate" different sections in episode 1 to work with Eternal's arena based gameplay. Later episodes and Doom 2 gets easier, though.

[–] [email protected] 2 points 1 month ago* (last edited 1 month ago)

The only thing about the level design I think would get broken is the fact you can jump and other traversal methods. The original maps weren't designed around that, and even Brutal Doom breaks them with the addition of jumping. But what's broken is the intended progression and access to secrets and is also an easy fix. Just make the barriers higher or gaps further, etc.

[–] [email protected] 1 points 1 month ago

That'd be cool