this post was submitted on 23 Jun 2025
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Raytracing is being pushed so hard by the industry because it makes things easier for devs as opposed to making the games look better for the customer.
There is absolutely nothing about raytracing which makes it "easier" for devs compared to a traditional render pipeline.
The extra performance rquirements alone mean you're going to be doing more work elsewhere to make up for it, and that's ignoring the current bugs/quirks with RT in whatever engine you're using.
Yes, you can skip simulating GI with many small lights. Not a game dev, I work in animation. Up until fifteen years ago this was still a regularly taken approach to lighting scenes, before the advent of pathtracers