this post was submitted on 26 Jun 2025
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Edit: it looks like the banner is incorrect. On the front page of steam it’s the right dates and says summer, but when I click on it to see all the sales it says spring with the dates for the spring sale. It’ll probably get fixed soon.

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[–] [email protected] 3 points 9 hours ago (2 children)

I loved furi, but damn those walking sections just made me roll my eyes. Developers think they can just get away with forced slow walking to build atmosphere.

[–] [email protected] 1 points 8 hours ago (1 children)

What's with the cynicism? Game is a boss gauntlet, what do you mean "get away" like they're some AAA developers getting away with a lazy design choice? You can enable auto walking in those segments and go refill your water or something, but that was a creative choice, not a "let's cut corners—they won't even notice" choice.

[–] [email protected] 1 points 1 hour ago (1 children)

I mean "get away with" as in they think they can do it in a half-assed manner. In a movie, as you mentioned the director is a wannabe film director, you don't just throw in sad music and expect the audience to 'buy into' the quality of the scene. You have to craft the previous scene, and set up the flow into the current scene, and have decent dialogue, decent acting, decent lighting, decent sound, etc. etc. etc. If you just half-ass it and throw in sad music, the audience is going to either realize you're just trying to jank with their emotions in a sloppy manner, or be completely pulled out of the experience.

The walking in furi may have been okay if it was just in one section, or had waaay better dialogue rather than eye-rolling pseudo-philosophical wanking that was actually interesting to pay attention to during the walking... but making it a repeated thing? It was annoying. It ruined verisimilitude. It made me angry that I couldn't make the character decision to just stab the dude cosplaying as a rabbit right in his rabbity face.

[–] [email protected] 1 points 1 hour ago (1 children)

Yeah, but it's a boss gauntlet from an indie developer… the whole point is the boss fights—this is where all the resources went. Everything you demanded above requires more development hours (more money) or better creative choices. For an indie game, pumping money in any place other than your core gameplay experience is not an option most of the time, and poor creative choices aren't always made out of laziness.

You talk like you know they had the resources but decided to "half-ass" it, which's an odd assumption to make about a trivial part of the game. I agree these parts should've been skippable from the get-go, and I understand how frustrating walk-and-talk segments can be in action games and I agree they don't belong there at all, but none of this justifies the cynicism.

[–] [email protected] 1 points 1 hour ago

Well, either the thing should be done well, shouldn't be done, or, if put in the game and it isn't a good part of the game, it should be criticized.

They decided to put it in the game, full stop.

It was a terrible portion of the game, and I'm criticizing it. As the other fellow said, the developers put it in to craft a certain feeling, and it absolutely sucked at creating that feeling AND dragged my enjoyment of the game down.

[–] [email protected] 1 points 8 hours ago (1 children)

One of the devs boxed, and while I can't find a source, I heard the walking is supposed to give the same feeling as stepping into the ring. Which is pretty neat.

But I started turning on Youtube as early as after the 2nd boss...

[–] [email protected] 1 points 8 hours ago

Director is a wannabe film director and sighted Steven Spielberg's Duel as the main inspiration too.