this post was submitted on 25 Jun 2025
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Gaming

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[–] [email protected] 0 points 3 days ago (2 children)

The first pirate software video I saw, was claiming he made an unpiratable game because it used Steam achievements to track progress.

I'm no expert, but I think that if it wasn't pirated, it's just cause the pirates didn't give a damn. And it sounds like it could cause a lot of problems like bad syncing, or making the game unreplayable w/o steam achievement manager.

[–] [email protected] 0 points 2 days ago (1 children)

Surely making a local only implementation for tracking Steam achievements is about as hard as cracking some DRM?

[–] [email protected] 0 points 2 days ago (1 children)

There's literally tools to arbitrarily set and change Steam achievements

[–] [email protected] 0 points 2 days ago

That works just on Steam's side I think, the trick would be emulating whatever the game itself asks Steam.

I looked up the video in question, the game's called Champions of Breakfast and it's a pretty small $3, so we probably won't know because nobody gives a shit.

[–] [email protected] 0 points 2 days ago (1 children)

Also, if the game isnt exactly something like oneshot where you literally only have one shot, steam achievements are just totally stupid since you cant replay the game

Also you cant even really save gamedata on there, only your progress

[–] [email protected] 0 points 2 days ago

If it wasn't obvious already, it would appear that he and I have very different takes on what makes games fun. Has he ever played a video game before always on internet connections? Well, he worked for Blizzard, so we can assume some disconnect between him and what players want.