this post was submitted on 11 May 2024
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[–] [email protected] 4 points 5 months ago (2 children)

So uh...

For someone who loves N64 games but has literally never used git, how would one go about compiling this?

[–] [email protected] 8 points 5 months ago

You don’t. Go to the releases section and download the compressed file for your OS, wherein you will find the executable for the program.

[–] [email protected] 5 points 5 months ago* (last edited 5 months ago)

I can try to help. Are you using Linux or Windows? (I admittedly don't have much experience using git on Windows)

Assuming you use Linux: usually, what I do is create a folder in my Documents directory specifically for handling Git projects (mostly because I like being organized), then open a terminal window there (right-click and press "Open Terminal Here") or CD to its directory (for example, if it's in home//Documents/Git, run cd ~/Documents/Git).

Then, go to the github page, click the green Code button, and copy the URL there, which you will use to pull its git repository. Normally, you would then do git clone <git URL>, but the instructions say this uses submodules, so you should instead use git clone --recursive-submodules https://github.com/Mr-Wiseguy/N64Recomp.git. Don't bother making a specific folder for this project because git automatically does that.

Then, go inside the folder containing the cloned git repository, make a folder inside it for containing the compiled build of the project (name it, say, "build"), move inside said folder, and then run cmake .. (you may have to install this package first depending on if your distribution includes it or not) and then cmake --build. I think it then should be done.