this post was submitted on 24 Jun 2025
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Linux Gaming

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[–] [email protected] 0 points 3 days ago (1 children)

If it works like real WoW64, then 16 bit applications won't work ever but 32 bit applications that don't work will be because of fixable bugs.

[–] [email protected] 0 points 3 days ago* (last edited 3 days ago) (2 children)

It seems to me that 16-bit applications are already basically broken with 32-bit wine if you're running a 64-bit kernel, by default it places extra restrictions over what the hardware already does to prevent apps from loading 16-bit code entirely.

https://gitlab.winehq.org/wine/wine/-/wikis/FAQ#16-bit-applications-fail-to-start

Guessing that's why they don't feel it's that important to continue supporting, seems a VM is the future for these apps.

[–] [email protected] 0 points 2 days ago

AFAIK, you couldn't run 16-bit software on native Windows x64, so Wine is exhibiting the same behavior.

Anyway, these 16-bit softwares are old enough that running them in DOSBox or something like that won't show any significant performance penalty through emulation vs translation.

[–] [email protected] 0 points 3 days ago* (last edited 3 days ago) (1 children)

Yeah most 16 bit stuff is old enough that there's already a mature reimplementation of the game engine or old enough that it'll run nicely in a translation layer or VM

[–] [email protected] 0 points 2 days ago

From what I've seen if an online store provides a 16 bit classic without a reimplementation, it's bundled with dosbox.

Of course, I'm pretty much blanking on any classic Win16 titles of note. As far as I recall the significant games just kept being DOS games with at most launch from icon. I suppose original Myst because QuickTime, but they released a Win32 build. But this 16 bit stuff was a speculation, this is about the 32 bit stuff that isn't reasonably accommodated without a 32 bit runtime and certain bits being at odds with Flatpak isolation architecture.