this post was submitted on 22 Apr 2024
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[–] [email protected] 21 points 5 months ago (2 children)

Cries in trying to get back into a 400hr+ Factorio space exploration save

[–] [email protected] 8 points 5 months ago (2 children)

Space Exploration wasn't made to be fun or rewarding. That's just an exercise in masochism

[–] [email protected] 4 points 5 months ago (1 children)

I thought that was Pyanodon. SE is good but can be frustrating with the weir pacing of the space sciences.

[–] [email protected] 1 points 5 months ago* (last edited 5 months ago)

Endgame everything is based on random chance, to the point that Nilaus "ended" his playthrough by saying, "Well, technically I've won, but I'm not going to run this for however long it takes to actually get the few components I need."

Nilaus actually finished his Pyanodon run.

[–] [email protected] 4 points 5 months ago (1 children)

They're actually making an official space exploration expansion coming later this year

[–] [email protected] 3 points 5 months ago (3 children)

Hopefully someone reigns in the dev with his random number generator fascination

[–] [email protected] 1 points 5 months ago

Spoiler: they didn't

There's an RNG feature added, a sort of rarity for crafted items. But Idk if the same dev is responsible for this feature and to me it doesn't seem that annoying and completely optional.

[–] [email protected] 1 points 5 months ago (1 children)

I don't understand, was the dev trying something weird?

[–] [email protected] 1 points 5 months ago (1 children)

They made all the endgame products based on chance. You'd set up the reaction and there was like a 96% chance you'd get nothing from it, or the wrong things. It took so long to get the right things that Nilaus gave up

[–] [email protected] 2 points 5 months ago

Oof, in a game about maximizing efficiency that's a weird choice

[–] [email protected] 1 points 5 months ago

What if they already were?