Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
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Don't bother with melee, FIMA punishes the melee playstyle. In basic melee fights you are forced to trade blows with enemies and with each new chapter enemies hit harder and harder but your armor can't keep up, you will end up taking too much damage from each encounter and slowly but surely lose. There are ways to make melee work (like bolas kiting, armband, chillkiting, ranged melee + haste/flow, etc) and deal one-sided damage but it's more practical to just play ranged
Ranged runs inherently don't have to trade blows, for the most part they will hit enemies from afar and kill them before they can get close and scratch you. I think the two easiest ways to win fima are sniper with upgraded throwables, and wandmonk
How do you deal with casters that hit hard from afar?
And a final option, grass cover. Works real nice with Warden, since it doesn't obstruct your own view of the situation.
trickshots let you deal onesided damage even to ranged enemies, you can see how to do trickshots in supernewb's megaguide: https://drive.google.com/file/d/1j8pa2K4KJMtdNX8TQkIPONBrwdlMwSJE/view?usp=drivesdk . Trickshots will usually you get two-three hits in before any retaliation from the ranged enemy, if your wand/throwie is strong enough that may be enough to neutralize the enemy with no damage taken in return. If it's not enough then you'll have to get creative
Blind darts