this post was submitted on 01 Apr 2024
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Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can't count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with handicap features, and also to find Easter eggs. Speaking of Easter eggs, you'd lose a number of hours exploring every nook and cranny finding them!

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[–] [email protected] 40 points 7 months ago (2 children)

There's also the SNL effect. Everyone remembers the great games like Mario. Nobody remembers World Games.

[–] [email protected] 4 points 7 months ago (2 children)

World Games was so good they made a spoof sequel of sorts called caveman games. A lot of people remember world games, it was a well received game. You had so many actually forgettable garbage games to choose from....

[–] [email protected] 3 points 7 months ago (1 children)

But if he had to go with a forgettable game he wouldn't have remembered it.

[–] [email protected] 1 points 7 months ago

But he says it wasn't very fun and it was forgotten.

He obviously didn't forget it, and most people found it to be fun.

[–] [email protected] 1 points 7 months ago (1 children)

I have never heard anyone talk about that game, ever. But I remembered hating it as a kid. But social media wasn't a thing back then. So I don't know if it was talked about elsewhere.

If that was a well received game, I guess it speaks volumes about the rest of the NES library.

[–] [email protected] 3 points 7 months ago

It's because it wasn't really a young kids game. It was aimed at a bit older of a crowd. They made a later version of it called caveman games that was geared more towards kids and it was a lot of fun, with mostly the same game mechanics.

[–] [email protected] 2 points 7 months ago (2 children)

I'm unfamiliar with that game. Was World Games buggy or just bad? The quality the OP referred to was bugs, not gameplay.

Even the worst AAA game today has better game play than anything from 30 years ago. It's the nature of extreme complexity that allowing players freedom makes complete debugging impossible.

[–] [email protected] 3 points 7 months ago

Hehe. World Games was an Olympic event type of game for the NES and other systems back in the late 80's.

It was actually a well reviewed and enjoyed game, so I'm not sure why he decided to use it as an example when there were so many other actually bad games back then. It also caused a "spoof" game to be made on the NES called "Caveman games", which did a similar game style, but set in caveman times with caveman events. I preferred caveman games as a kid, and still do. Racing against a friend on who can rub sticks together and blow on the smoke to make fire first is still a blast. So is beating the other guy with a caveman club. Good times.

[–] [email protected] 1 points 7 months ago* (last edited 7 months ago)

~~Actually, OP very explicitly said to ignore bugs and was only talking about gameplay. Which is why they talk about extreme replayability being the requirement on old games.~~

I just realized you were talking about who i responded to, not OP. But still, they weren't only talking about bugginess.

The basic mechanics of a game (eg. Mario) better be fun, and those first couple of levels better be fun, because that's what you'll be doing a lot. It's similar to how the swinging in Spider-Man better be fun because you'll be doing it a lot. But the it also has more complex fighting, side content, and a story. You can mess up a lot more while there's still enough to keep it entertaining.

But people don't remember the majority of games that were not very good. World Games was just a game that came to mind on the NES as being not very fun, but more importantly forgotten.