this post was submitted on 23 Jun 2025
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[–] [email protected] 38 points 1 week ago (17 children)

It's not a trick, it's just lighting done the way it should be done without all the tricks we need now like Subsurface scattering or Screen space reflections.

The added benefit is that materials reflect more of their natural reflection making all the materials look more true to life.

Its main drawback is that it's GPU costly, but more and more AAA games are now moving toward RT as standard by being more clever in how it handles its calculations.

[–] [email protected] 29 points 1 week ago (8 children)

Yes, I'm sure every player spends the majority of their game time admiring the realistic material properties of Spider-Man's suit. So far I've never seen a game that was made better by forcing RT into it. A little prettier if you really focus on the details where it works, but overall it's a costly (in terms of power, computation, and price) gimmick.

[–] [email protected] 14 points 1 week ago (1 children)

The one benefit I see is that it simplifies lighting for the developer by a whole lot.

Which isn't a benefit at all, because as of now, they basically have to have a non-raytrace version so 90% of players can play the game

But in a decade, maybe, raytracing will make sense as the default

[–] [email protected] 5 points 1 week ago (1 children)

I've always said that, because the baseline GPUs are the RTX 3060 and the RX 6700 (consoles equivalent).... And those GPUs aren't doing amazing RT so, what's the point in pushing it so hard NOW for the 1% of users with a 4090 or whatever?

[–] [email protected] 1 points 1 week ago

Hell, I got a RX 7900 XTX and for some games, my fps are not consistently at 60 fps

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