I still get chills playing when the collosus jumps in-system first time and in subsequent scenes where your flying a incredibly tiny fighter vs capital ships that take up your entire screen.
I really haven't felt that sense of awe in other space games oddly, and the story of both 1 and 2 was chilling.
Underrated for sure. But 99 was a amazing year for games (I'm a huge system shock 2 fan). But a cursory wiki look at 99 makes me feel so sorry for modern gen kids waiting over a decade for a new elder scrolls or GTA.
- Heroes of Might and Magic III
- System Shock 2
- Final Fantasy VIII
- Age of Empires III
- Grand Theft Auto 2
- Resident Evil 3: Nemesis
- Chrono_Cross
- Unreal Tournament
- Pokémon Gold* and Silver
- Donkey Kong 64
- Super Smash Bros
- Silent Hill
- Syphon Filter
- Driver
- EverQuest
- Homeworld
- Tony Hawk's Pro Skater
- Planescape: Torment
From memory, in general:
Lots of chests for pistol of shame as you will be corpse-runningba lot.
Main goal is flamethrowers or death. You have nothing else that can stand up to a prolonged assault hands-off. N O T H I N G
Walls are too expensive - stone smelters cover a larger area and are more efficient for stone cost vs size. Use these at chokes.
Use natural terrain features a lot for chokes, but remember how big spotter range can be when building.
You will want something disposable for early warning, so you can rush to meet waves.
Rush oil, flamethrowers. Defend oil area like your life depends on it, because it does. Iirc we lost a large chunk of the base and rebuilt around oil again, as only the could we erect permanent fortifications.
Once you break the back of early-mid game and start to scale past first rocket, it does turn back into feeling easier, just with lower UPS and wading through swarms of enemies like doomguy.