tissek

joined 2 years ago
MODERATOR OF
 

Lately I've been using solo play tools more and more in my prep. For example instead of just pulling a town out of my imagination or from a bunch of tools. I've (mainly) used Ironsworn to solo play some episodes in that town. Creating details about it as I've gone along. Also used Artefact (more of a journaling game) with good effect to create legendary items. To get into the Glorantha setting, get into the "right" mindset, the solo choose-you-own-adventure I've found great.

But I'm always looking for new tools to, if nothing else, get new perspectives on things. My default Ironsworn is leaning kinda heavily into more perilous and grim episodes.

Happy for any and all recommendations!

 

Wanting to bring more (relevant) factions to the forefront of my game I decided to map out relations between

  • Solid bold lines are between the Crew and those they have direct relations to. Blue for positive, red for negative. (Edit: Clarification) The double line to Circle of flame shows the Crew have +2 relations to them, single line for +1 relations.
  • Solid thin lines are between the Crew's relations and those they have relations to. Can be to another of the Crew's relations (such as between Circle of Flame and The Hive) or to a more distant faction (two steps separation).
  • Dashed lines are relations between factions two steps away from the Crew. Not all relations of these factions two steps separated from the crew are included, only those between factions already on the board.

Kinda enjoyed the result, a bit pleasing to the eye. May fully map out the relations of the factions two steps separated (to factions three steps separated from the crew).

 

So I'm gearing up to once again start something and I've got an idea in my head. But once I put it down into something concise it either becomes bloaty or dry. I mean just the parts below are almost a google docs page, pretty much 2000 characters. And that is even when I removed 2/3 of the situation text as it was rather big picture information. Explicitly writing down the campaign style was something I took Colville's recent game design video, trying it out.

What I really would love feedback on is mainly Situation. Enough/too little information? Is it confusing? Does the information fit with the Campaign Style? And also is Campaign Style something fitting in a campaign ad/synopsis?


Situation

You all are part of the third imperially sponsored caravan into the Aablu, the hot and arid lands east of the Pearl Cities. The first caravan went out eight months ago and was expected to have returned two months ago. Second left four months ago with another destination. Yours have the same destination as the first with the additional task of bringing back news of the first.

Information about Aablu is scarce and unreliable, mostly because traders and inhabitants in the Pearl Cities don’t venture into it and its local people consider themselves under no obligation to divulge information. There are of course tidbits of information: old travellers’ journals, hearsay and sales-talk. You are not headed blind into the Aablu, only mostly.

The caravan itself is the size of a small village, with competent people of various professions who are there for their own reasons. Some want to strike it rich, some are running from something, some are there for the glory and some just want a bit of adventure. Your characters are also competent individuals, filling a role in the caravan and have ambition to make something extra of themselves.

Campaign style

Adventurous daring sword and sorcery.

Adventurous - The very nature of the caravan is an adventure and on it are those with an adventurous spirit. When it calls, your characters are those who step up, those who have a bit extra drive to see what is on the other side of the hill.

Daring - Rewarded are those who boldly go where no one has gone before. Daring plans are to be rewarded and there is always a chance to snatch victory from the jaws of defeat.

Sword and Sorcery (from Wikipedia) - A subgenre of fantasy characterized by sword-wielding heroes engaged in exciting and violent adventures. Elements of romance, magic, and the supernatural are also often present. Unlike works of high fantasy, the tales, though dramatic, focus on personal battles rather than world-endangering matters.

 

Hello!

Welcome to this place where Game Masters, Dungeon Masters, Storytellers, Narrators, Referees (and etc) can gather and ask questions. Uncertain of where to take the story? Want to spice up your big baddie? Encounters? That player? Ask away!

And if you have questions about becoming a Game Master you are most welcome with those as well!

Rules (as of now)

  • Be civil. Be kind. Treat each other with love and respect.
  • No question too small, no conundrum too complicated. Ask away.
  • If system is relevant to your worries do mention it.
  • If you post a link do add a few lines why it is helpful.
  • No piracy or illegal content. Do not link to, request or encourage piracy or any other illegal content or activities.
  • If your question, or answer, contains mature themes mark it NFSW.

With that out of the way... Hi. Hello. Welcome. Thought it was time this community got set up where we, whatever we want to call ourselves, can get our problems solved. Some of them at least. The community rules I cobbled together based of what I found here and there, not too set in stone. Suggestions are welcome. Don't have much more to say, we'll see where and how it goes and go from there.

Again - Welcome!

 

Since it's only the admins who can set up communities perhaps it would be a good idea to create a spot where we all can suggest and discuss what communties we are missing. For what it is worth it's kind of good that a themed/focused instance restrict community creation.

With that out of the way there are two communities I miss here and haven't found on the fediverse.

AskGameMasters - a place for gathering questions about GMing. And encourage them.

LookingForGroup - a place to post game adverts and perhaps also for players to post their desires.