popcar2

joined 1 year ago
[–] [email protected] 2 points 7 months ago

A mod launcher is a program that lets you set up and configure mods for a game, then launch the game with everything set up for you. They exist because configuring everything yourself can be a real pain.

[–] [email protected] 0 points 7 months ago (1 children)

This is awesome! Wish I could run something like this on my car's tablet, then we could go full circle.

[–] [email protected] 0 points 7 months ago* (last edited 7 months ago)

Not a game necessarily, but I decided two days ago to make my own mod launcher for Doom (specifically, GZDoom). I got fed up with the ones that currently exist that lack features I want (not to mention being really old).

UI and theming are definitely not finished, but I'm really happy with how it's shaping up. Made in Godot, as is usual for me.

[–] [email protected] 0 points 7 months ago

Really great shader. Reminds me a lot of Balatro's background.

[–] [email protected] 0 points 8 months ago* (last edited 8 months ago)

Edit: Oh, i see now why everything seemed so sketchy, they have been promoting this since 2022 as a platform for metaverses, webchain and all that web3 bullshit

That might've been the investor pitch but luckily it doesn't seem like any of that has made it into what exists now. Seems like they're just going to take a percentage of profit from games on their platform.

[–] [email protected] 0 points 8 months ago
  1. Yes

  2. It seems like they have a platform/launcher with user-created content in it. They get 10% marketplace fee but since it's fully open source you can probably publish your game outside of their platform.

 

This is kind of huge, isn't it? I've been seeing this engine around for a while (it was still in closed alpha I believe) and it seemed really well done. It's a Godot fork that's intended to be a simpler experience like Roblox, where it has visual scripting, handles all the multiplayer itself, and allows you to create worlds collaboratively with friends and co-workers in real-time.

The only thing people seemed iffy about was monetization and its closed-source nature, but now that it's here and FOSS, anyone think it might blow up and be a great introduction to game development for beginners and kids?

I'll probably test it and see how it is later, but it does seem like it's still in alpha.

[–] [email protected] 0 points 8 months ago (3 children)

Just my personal hot take haha, had nothing but bad experiences with Python.

 

Long overdue post on the potential for using Godot for GUI app development and why I think it's pretty cool!

[–] [email protected] 7 points 8 months ago

This is really cool. It seems to be getting hugged to death though, I'm getting a lot of server errors when I attempt to open most apps.

 

After two years of development, W4 Games is proud to announce the first beta release of W4 Cloud, our open-source backend for online and multiplayer games optimized for the Godot Engine.

W4 Cloud has been built around the same concepts as the Godot Engine: simplicity and flexibility.

As part of our commitment to open-source, we have made the initial public release available under the GNU AGPLv3 license.

~~Note that it seems this will only be free & open source initially, but will probably move to a paid model on release. W4 is a for-profit company, after all.~~

Edit: Removed some speculation, I misunderstood the "initial public release" part and assumed later releases would not be foss

[–] [email protected] 14 points 8 months ago* (last edited 8 months ago) (1 children)

It saddens me deeply that consumers (gamers) just don’t give a flying fuck about this and continues to pay a premium for Nvidia cards.

It doesn't help that AMD isn't competing that much price-wise. Their only saving grace is higher VRAM, and while that is nice, raw performance is becoming less relevant. FSR also does not compete with DLSS, it's strictly worse in every way. They also barely exist in the laptop market, I was just considering buying a new gaming laptop and my options are an RTX 4060 or paying more for the one laptop with a weaker AMD GPU.

I would argue Intel is shaping up to be the real competitor to Nvidia. They had a rough start but their GPUs are very price-competitive. Their newer integrated GPUs are also the best currently, they're good for gen AI, their raytracing performance trumps AMD, and XeSS is a lot better than FSR. If I were in the market for a new GPU I'd probably grab the Intel A770. I'm looking forward to their next generation of cards.

 

Lots of great changes this dev version, but the big one for me is that they improved the stability of pixel-art. There shouldn't be any more weird jittering and 1px offsets.

[–] [email protected] 130 points 8 months ago* (last edited 8 months ago) (15 children)

That just because I'm a programmer that must mean I'm a master of anything technology related and can totally help out with their niche problems.

"Hey computer guy, how do I search for new channels on my receiver?"

"Hey computer guy, my excel spreadsheet is acting weird"

"My mobile data isn't working. Fix this."

My friend was a programmer and served in the army, people ordered him to go fix a sattelite. He said he has no idea how but they made him try anyways. It didn't work and everyone was disappointed.

 

cross-posted from: https://programming.dev/post/10544732

Kingdom of Squares is my entry to the Egypt Game Jam 2024, it's a 2D archery game where you defend a fortress.

It was made in only 5 days, any feedback welcome!

[–] [email protected] 0 points 9 months ago

Thanks again for managing such a great instance. The effort put into everything really shows.

~~The iceshrimp instance looks neat too~~

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