nibblebit

joined 2 years ago
MODERATOR OF
 

Hi! I'm a software guy and would like to start out doing some robotics. Before I go out and get a bunch of hardware. I'd like to practice the fundamentals.

I'm most comfortable with C++ and C# and dotnet and am pretty comfortable with game engines like Unity Unreal and Godot.

I've started out modeling a three-joint articulated robot arm that i can control through signals to the individual joints, like controlling a stepper motor.

My goal is to figure out a system where I can declare the shape of a robot like this (armature size, number of joints, offsets etc) to create a virtual model of the robot. I want to be able to send target coordinates and a basis rotation to that model and receive a series of signals back that will move the head of the robot to that 3d coordinate and rotation.

Now, I'm sure there are systems and packages that do all the math for this already, so what tools/libraries do you guys use to do modeling like this?

I want to see if I can simulate it in a game engine, and if that works out maybe ill try it on a toy :D

Thanks!

[–] [email protected] 0 points 2 years ago

A single race condition is a tragedy. A million race conditions is eventual consistency.

[–] [email protected] 1 points 2 years ago

What I love most about Krazam is that in every video they make, you see the guy move up the usual tech career ladder xD

[–] [email protected] 0 points 2 years ago (1 children)

It's difficult problem to solve. Lemmy's stack is a bit unconventional. The rust backend is not idiomatic and the ui is based off a template of an isomorphic not-quite-react framework. Its not impossible, but it will take a while for alot of programmers come onboard.

That being said, there's more to it than writing code. Better bug reports, reproduction, updating docs and triaging/managing the issues is possibly more important than writing PRs. Don't be discouraged!

 

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