blegeg

joined 1 year ago
[–] [email protected] 2 points 1 week ago

Ahh, thanks! Reading a description, that's how I use it too, that's fun to learn there's a name for it.

[–] [email protected] 2 points 1 week ago (3 children)
[–] [email protected] 30 points 2 months ago (1 children)

At enterprise scale I can see a contract for being able to renew your support contract. Aka for us to implement this, we expect you to support it but we aren't going to pay you up front in case it doesn't pan out or we drop the project.

[–] [email protected] 8 points 6 months ago (7 children)

Yea I'm confused, the article seems to waver between it was confusing to good, but also it misses the point of why the writer likes pop tarts so it's not good?

"That’s a nice feeling. *Unfrosted *isn’t about that feeling. It’s about the product [...] It takes whatever pleasure that can be derived from a Pop-Tart, and chokes on it"

[–] [email protected] 0 points 7 months ago

Isn't that a pretty big difference? If nearly 50% of users in those age groups are cutting back that seems bad.

Speaking as one of the people who has cancelled a streaming service, I'm doing fine without and unlikely to resub.

[–] [email protected] 3 points 8 months ago

I think what I didn't like is: I could maybe agree with their line of thought for the changes they made to the weapons. I don't like that they prioritized these as the first balance patch.

As many have said it was meta because of the abundance of chargers/heavy enemies in 7-9 for folks trying to get the super samples.

Before the high difficulties felt chaotic but at least doable. Now... it still is but it's even more running and kiting. To me it's a less fun gameplay loop.

And the "arrogance" is probably perceived from the other dev comments like "get good" "stop clutching your pearls" "goodbye crutches". If that's how the devs feel, it's easy to imagine the balance person, who prioritized removing tools vs making the reason the tools were needed first, thinks the same way.

[–] [email protected] 6 points 8 months ago (1 children)

Like they wrote their own platform to automate front end automation? Thats... a choice

[–] [email protected] 9 points 8 months ago

Couldn't agree with this more. First few seasons they find their footing, but when they do they have some of the most incredible story lines and pay offs. It has become my favorite.

If you're really struggling you can probably watch the episodes rated 7.0+ on IMDb in seasons 1 and 2 and still get a lot of what's happening in season 3 and later, but you'll definitely miss some backstory. Deep space nine being stationary generally did a good job with continuing characters and stories over time imo.

[–] [email protected] 14 points 8 months ago (1 children)

Why I think people are praising the helldivers2 monetization is that isn't the case. The "premium currency" is earnable in game and at a reasonable. I haven't bought any but still have the battlepass and a few of the premium armors.

You get it as part of the battlepass, and the gameplay loop guides you to the currency. You'll be looking for ammo or in game currency, and there also happens to be premium currency sometimes. The battlepass not being timed and on a work at your own pace is great too.

It feels fair to me? Like the developer can still make a buck but not ruin the experience. I.e. the monetization lets people pay to instantly gratify if they want vs punish you for not spending.

[–] [email protected] 3 points 9 months ago

Our best hope for peace.... it failed. shivers so good

[–] [email protected] 2 points 9 months ago (1 children)

Neat! With a workshop like that is it your job too or does it remain hobby/side pursuit.

I know a few people who have setup workspace for fishing and fishing related thing (lures, rods, etc) but still do it on the side.

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