blanket

joined 3 months ago
[โ€“] [email protected] 1 points 8 minutes ago

I'm still hoping for a new steam controller with inspiration from the steam deck. I loved the original controller and used it on the rare occasion that I needed controller input or for couch gaming. a newer version with all the upgraded components, hall effect joysticks, better trackpads, extra paddles, would be an instant buy for me.

[โ€“] [email protected] 1 points 26 minutes ago

let me tell you about daggerheart!

having combed through a good portion of ttrpgs that have come out over the last 20 years, and having played a version of d&d since the 90s, i've found a system that does a lot of what i've been after in a system and i'm hoping that it's popularity continues to grow.

things i like:

  • new player friendly (either new to ttrpgs or new to this system particularly)
  • heroic curve for player actions (2d12 > 1d20)
  • narrative driven, but still tied to mechanics (in combat action doesn't grind to a halt, which allows for a flow that i more appreciate.)
  • degrees of success and failure (allowing for more gradient resolution to checks, which then allows for more opportunity for tension)
  • hope & fear as mechanics (hope being used by players to boost what they do and fear being used by the gm to facilitate opposition. i like that there's a tangible correlation between failure and the walls closing in.)
  • the structure of monster and environment stat blocks (these work really well for me and it makes it easy to frame something with the mechanics with little effort).
  • the emphasis on collaborative storytelling. (this is something i think either a lot of ttrpgs just don't do, do a bad job at getting across, or gms/dms don't take into account. i like being a fan of my players. i do not like the 'me vs them' mentality of running a game. this is the player's story, i'm just furnishing it with extra layers and adding complications when things don't go their way.)

if you like a heroic, narrative-driven fantasy system that makes combat less of a wargame, but doesn't pull it's punches, then i think this one is a good shout. i feel like it has enough rules to give players direction and enforce narrative choices, but removes some of the things i feel make other systems feel tedious or unrealistic.

other systems that i've eyed but haven't had a chance to play yet:

  • delta green (high on my list. horror/conspiracy setting that put regular folks up against lovecraftian horrors. not to solve or understand it, but to end it. it's like call of cthulhu but you hate your job and you want to go home.)
  • lancer (epic mecha building fantasy. make a big beautiful bot from a ridiculously large number of options over time and fight. super duper crunchy)
  • the wildsea (post apocalyptic fantasy of sailing on the treetops of an overgrown world and dealing with what's left behind after nature takes back the planet)
  • mothership (aliens the ttrpg. shit goes down on spaceships. you will probably die in a spectacular way. it will be fun.)

most of these recommendations have come from quinns quest on youtube (https://www.youtube.com/@Quinns_Quest) and having followed quinns from board gaming to video gaming to ttrpgs, I feel like he does a great job of highlighting a lot of overlooked gems in this space. if not just to check out the possibilities that are afforded to you when you step outside the box of what has become popular, but to experience games that people put a lot of love into and it definitely shows in their work.

as a last point, i think it's okay to be critical of things, even things that we enjoy. often times the things we like the most are the things we're most critical of. i personally have watched d&d grow from ad&d to where it is now, and still play it. mostly because it's popular and the people i play games with know it well. they're the same people i've been making great strides with in terms of introducing new systems and showcasing all the neat stuff people have made. i'm not a fan of d&d anymore. mostly because i've grown tired of it, but also because of all the baggage that it has (wotc and hasbro being the biggest two). but i am a fan of tabletop gaming and getting together with friends to have fun. i think that's the primary goal, so whatever you use to facilitate that is fine. just don't close the door on criticism because you don't want to hear anything negative about what makes you happy. open the door to new things.

[โ€“] [email protected] 7 points 3 days ago (1 children)

I think you're confusing 'excuse' for 'reason' here. no one is excusing his behavior, just pointing out that the reason he does it is because the system allows for this kind of behavior. we can see through the veil, but others are being hooked by it because it's designed to keep you hooked.

it's the same with other charismatic always online personalities. they're really good at spinning their bs and people keep eating it up because it sounds good.