hm, maybe lemmy needs the feature to disable response notifications for specific posts or threads. Though that’s the less problematic scenario. The biggest issue in federated networks is when somebody is determined to stalk and pester you, though I haven’t heard of that happening here so far. But you could comment under each and every post of another user, since you can see all posts. And there is no way to stop that if they are persistent as they can just create a new account on a new instance anytime they get blocked or banned.
basxto
- […] certain communities that were supportive of Lemmy suddenly got locked behind a NSFW curtain […]
You got that wrong. That was a measure taken by these communities to demonetize reddit. Reddit doesn’t put ads on NSFW subs. Any profile that posts on an NSFW sub also gets their profile switched to NSFW afaik. Moderators got banned for these NSFW tags.
r/PixelDungeon is the only sub that I’m aware of that completely moved to lemmy. Withe the main mod and developer of the most popular fork moving to lemmy. The sub is still open, but it has a "bookmark" called "Lemmy" and a "link" called "Lemmy Community" that directly links to the lemmy community. The sub is still open and automod responded to any new post that the sub moved to lemmy … at least for a year or so, it doesn’t post that any more.
And there are some obvious down sides. To my knowledge lemmy has not implemented flairs or post tags, which get used excessively by some communities to categories and sort their content. [email protected] fell back to putting text tags into titles like "[DEV]" and "[OC]" and then use the search for this. But that is merely a work around. The sidebar links to these searches, but since instance-relative links are not a thing they are fixed links to lemmy.world.
The search itself is still inconvenient, because you can just "search this community". You always have to explicitly select a community to search it and have to enter the search term before selecting the community. Edit: that’s of course only true for the front-end (lemmy-ui) I use, dunno if all have that issue
I doubt regular end users will ever get warm with distributed federative networks. A lot of people already seem struggle with email. All tend to flock to a few big instances. For lemmy you also need some basic awareness of these systems. You can’t find everything and to expect that will always go wrong since you only search what your instance knows and never for everything. There are great projects like lemmyverse, but you need to know about them. People who don’t know about them will either just not find the communities they are looking for or they’ll start duplicate communities. The problem of not finding something is smaller on big instances but also more fatal, because their duplicate communities will displace the ones that were started on smaller instances but did not federate well yet.
And everything, the development and hosting, is solely carried on the shoulders of a few volunteers. That will always result in instances popping up and disappearing over time, with development speed varying depending on interest and free time the developers have.
The biggest selling point is not to replace reddit but to be connected with the rest of the activitypub fediverse. That you can see peertube channels as communities here. That mastodon users can comment on lemmy posts eggcetera
I’m pretty sure Evan started this community.
No issue at all. Left-facing swastika is absolutely unproblematic. The Hakenkreuz is always right-facing and a stylized SS.
No, I can go on exploring the floor and then go to that room when I’m back at the entrance … or go there when I’m out of staff charges.
edit: No, I’m wrong. It only feels like taking longer, but the detour would take more turns. Unless I have to wait for my staff to recharge anyways.
It’s just about the starting items: Staff of Magic Missile, Cloth Armor, Ration of Food and 0/20 waterskin.
Only the food ration will be unavailable, but the sheep are long gone when you get hungry. Also throwing waterskin wouldn’t be an issue, but you’ll have to wait with collecting dews.
I successfully procrastinated away to respond to this.
- The new log is great
- Had to play a bit more around with allies and pay attention, but it still looks like it has issues. (see below)
- I was indeed just blind in regard to the clickable count indicator
- It could be optional and that way show up in settings
- Okay, I myself use a mix of keys and pathfinding. Since it’s possible to move the camera with right click and zoom with mouse wheel it shouldn’t be an issue.
- It could appear on tap down and shoot on release.
- The new notes with tooltip integration are great.
I guess a few points were strongly related to my rather narrow play style, so it’s probably best to give that as a context. But that’ll be long so I’ll post that as a reply to this.
Source of rare misclicks due to actions that use left mouse button just like walking:
- Shielding myself with wands I rarely use:
- Wand of Corrosion/Fireblast/Blast Wave, for which it’s inconvenient to cast them next to myself
- Wand of Disintegration when I want to keep the grass intact etc
- Wand of Regrowth when I want to conserve it
- Ally Warp since pathfinder doesn’t warp:
- Click next to them and walk there, which can lead to a detour due to them blocking the direct path
- Click on an ally out of range and accidentially walk there, since it’s not always clear to me what is in range
That’s a big reason why auto pathing stops when an enemy pops into view, as otherwise suddenly changing directions would be quite common
Maybe the issue is that it stops only for enemies? When an ally pops into view, path finder changes direction because it can’t warp. With more Wraiths that can lead to the hero going back and forth. I usually interrupt it with a click/touch. Wasted steps aren’t a big issue with my play style.
I could be wrong on this one: It feels like Ally Warp, directional keys and Hold To Move Sensitivity don’t go well together. With the ghost to my right: Even on level 2 it happens occasionally that I swap places with the ghost and then move right by one.
I usually play on level 4 and there I had it happen that I had 3 Wraiths to my right and instead of just swapping with the first one I accidentally swapped with all three and moved right by one.
I love Hold to Move for mining in the blacksmith quest, but maybe it should stop when the action would change? (move,warp,dig…) For Ally Warp it should maybe be completely disabled, it doesn’t even happen often to do two warps in a row. At least not with allies next to you.
Understandable, but sad. Though deterministic RNG is indeed extreme in some way. But that means levelgen related items are deterministic?
On the other hand it could allow recording and replaying run with minimal data needed (the inputs)
I’d say the risk is low, since seeded runs are unranked and excluded from achievements. Such instruction would only work for a specific version. General "tips & tricks" tutorials already have issues with not being up-to-date and "the wiki" to keep up with new and changing content.
It would allow something similar to speedrunning (more about amount of inputs than time), which is always a very different way of playing games. Especially tool assisted speedruns would circumvent permadeath and unidentified items. But there are already speedruns happening, they just have to depend on the fixed items. Though the UI already does a good job in distinguishing game modes. It’s pretty clear in any screenshot or screen recording which version was used and if it’s a custom seed (stairs colors).
If the enemies don’t move in the same way, that would make TASing (basically botting) impossible. But there are always ways to automate inputs, since any device can pretend to be a USB keyboard/mouse/gamepad
Yes, but you lose satiation for the amount of rounds, the sheep block you.
I mostly play mage, but it should also work when you find a wand or have another ranged class: I just run in circles (entrance room - goo room) and hit goo all the time. When it pumps I run and do ranged attacks until it has caught up or go through a door to surprise attack. This arguably easier with mage because the ranged attack gives 1-2dmg for the next physical attack and 5 shielding. I try to guide it around water if possible.
My only on-floor preparation is to discover both paths to the goo room. I generally don’t go there before I’ve reached 6 talent points (Empowering Meal +2, Lingering Magic +1, Backup Barrier +2, Arcane Vision +1) and dump all my upgrades into the staff, which makes for a strong ranged and melee weapon.
Going through doors probably only works with some kind of mind vision, since you don’t want goo to wander off and heal.
All goo does is: pump slowly (strong attack, but gives enough time to escape), heal on water and give ooze debuff occasionally, but that can be washed away.
Generally don’t get hit by special boss attacks with countdowns (goo pumping; tengu bombs and moving firewall; endboss lasers)
No I mean that exactly the same inputs on the same seed with same class have the same results (moving, attacking, alchemy, giving talent points…), but that depends pretty much just on how RNG works. Hero's remains break that a bit, since your last run influences your current one.
Why is that tankie?
That post criticizes "any western leader" talking about human rights and shows photos of bombing gaza below it, if I interpret it correctly. It certainly is whataboutism, but I don’t see how it is directly used to justify anything else, even though that might be thought behind it and be more clear after reading more posts of that person. Though I’d rather use the Guantanamo Bay detention camp, since that’s a more direct human rights violation than supplying Israel with money, weapons and defense support.