Another big thing that doesn't get covered by big O analysis is the potential for parallelization and multi threading, because the difference created by multi threading only amounts to one of those dropped coefficients.
And yet, especially for the workloads being run on a server with 32-128 cores, being able to run algorithms in parallel will make a huge difference to performance.
Spoken like someone who's never played a Zelda game. That being said, probably just play it on an emulator unless you like the portability aspect
Edit: But seriously, Nintendo is one of the only publishers that hasn't ruined their games with live service micro transactions and battle passes, and one of the only publishers that hasn't ruined their long standing IPs yet (Pokémon excluded, but that technically isn't owned completely by Nintendo). I don't exactly like Nintendo as a company but I have to respect that they haven't been cash grabbing in the same way other publishers have.