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[-] [email protected] 0 points 1 hour ago

Except it self terminates the backflow once mains is powered off so it is it's own backflow prevention breaker. It already does what is legal. Just needs approval.

[-] [email protected] 5 points 1 day ago

Or not pooping for days

[-] [email protected] 4 points 2 days ago* (last edited 2 days ago)

Best tool I found to help with the setup of mmwave sensors is using these cards.

But for some reason I can't find where I got the template, I will share mine.

` type: vertical-stack title: Lab Motion cards:

  • type: horizontal-stack cards:
    • type: entities entities:
      • entity: switch.lab_motion_engineering_mode name: engineering mode
  • type: vertical-stack cards:
    • type: entities entities:
      • entity: number.lab_motion_timeout name: timeout
      • entity: number.lab_motion_max_move_distance_gate name: max move distance gate
      • entity: number.lab_motion_max_still_distance_gate name: max still distance gate
      • entity: select.lab_motion_light_function name: light function
      • entity: number.lab_motion_light_threshold name: light threshold
    • type: horizontal-stack cards:
      • type: entity entity: sensor.lab_motion_detection_distance name: distance
      • type: entity entity: sensor.lab_motion_moving_distance name: move
      • type: entity entity: sensor.lab_motion_still_distance name: still
  • type: horizontal-stack cards:
    • type: entity entity: sensor.lab_motion_move_energy name: move energy
    • type: entity entity: sensor.lab_motion_still_energy name: still energy
  • type: horizontal-stack cards:
    • type: entity entity: binary_sensor.lab_motion_presence name: presence state_color: true
    • type: entity entity: binary_sensor.lab_motion_moving_target name: movement state_color: true
    • type: entity entity: binary_sensor.lab_motion_still_target name: still state_color: true
  • type: conditional conditions:
    • condition: state entity: switch.lab_motion_engineering_mode state: 'on' card: type: vertical-stack cards:
      • type: horizontal-stack cards:
        • type: entity entity: sensor.dining_room_motion_light name: light
        • type: entity entity: binary_sensor.dining_room_motion_out_pin_presence_status name: out pin presence state_color: true
      • type: horizontal-stack cards:
        • type: entity entity: sensor.dining_room_motion_g0_move_energy name: g0
        • type: entity entity: number.dining_room_motion_g0_move_threshold name: ' '
        • type: entity entity: sensor.dining_room_motion_g0_still_energy name: ' '
        • type: entity entity: number.dining_room_motion_g0_still_threshold name: ' '
      • type: horizontal-stack cards:
        • type: entity entity: sensor.dining_room_motion_g1_move_energy name: g1 icon: ' '
        • type: entity entity: number.dining_room_motion_g1_move_threshold name: ' ' icon: ' '
        • type: entity entity: sensor.dining_room_motion_g1_still_energy name: ' ' icon: ' '
        • type: entity entity: number.dining_room_motion_g1_still_threshold name: ' ' icon: ' '
      • type: horizontal-stack cards:
        • type: entity entity: sensor.dining_room_motion_g2_move_energy name: g2 icon: ' '
        • type: entity entity: number.dining_room_motion_g2_move_threshold name: ' ' icon: ' '
        • type: entity entity: sensor.dining_room_motion_g2_still_energy name: ' ' icon: ' '
        • type: entity entity: number.dining_room_motion_g2_still_threshold name: ' ' icon: ' '
      • type: horizontal-stack cards:
        • type: entity entity: sensor.dining_room_motion_g3_move_energy name: g3 icon: ' '
        • type: entity entity: number.dining_room_motion_g3_move_threshold name: ' ' icon: ' '
        • type: entity entity: sensor.dining_room_motion_g3_still_energy name: ' ' icon: ' '
        • type: entity entity: number.dining_room_motion_g3_still_threshold name: ' ' icon: ' '
      • type: horizontal-stack cards:
        • type: entity entity: sensor.dining_room_motion_g4_move_energy name: g4 icon: ' '
        • type: entity entity: number.dining_room_motion_g4_move_threshold name: ' ' icon: ' '
        • type: entity entity: sensor.dining_room_motion_g4_still_energy name: ' ' icon: ' '
        • type: entity entity: number.dining_room_motion_g4_still_threshold name: ' ' icon: ' '
      • type: horizontal-stack cards:
        • type: entity entity: sensor.dining_room_motion_g5_move_energy name: g5 icon: ' '
        • type: entity entity: number.dining_room_motion_g5_move_threshold name: ' ' icon: ' '
        • type: entity entity: sensor.dining_room_motion_g5_still_energy name: ' ' icon: ' '
        • type: entity entity: number.dining_room_motion_g5_still_threshold name: ' ' icon: ' '
      • type: horizontal-stack cards:
        • type: entity entity: sensor.dining_room_motion_g6_move_energy name: g6 icon: ' '
        • type: entity entity: number.dining_room_motion_g6_move_threshold name: ' ' icon: ' '
        • type: entity entity: sensor.dining_room_motion_g6_still_energy name: ' ' icon: ' '
        • type: entity entity: number.dining_room_motion_g6_still_threshold name: ' ' icon: ' '
      • type: horizontal-stack cards:
        • type: entity entity: sensor.dining_room_motion_g7_move_energy name: g7 icon: ' '
        • type: entity entity: number.dining_room_motion_g7_move_threshold name: ' ' icon: ' '
        • type: entity entity: sensor.dining_room_motion_g7_still_energy name: ' ' icon: ' '
        • type: entity entity: number.dining_room_motion_g7_still_threshold name: ' ' icon: ' '
      • type: horizontal-stack cards:
        • type: entity entity: sensor.dining_room_motion_g8_move_energy name: g8 icon: ' '
        • type: entity entity: number.dining_room_motion_g8_move_threshold name: ' ' icon: ' '
        • type: entity entity: sensor.dining_room_motion_g8_still_energy name: ' ' icon: ' '
        • type: entity entity: number.dining_room_motion_g8_still_threshold name: ' ' icon: ' ' `

Edit: code blocks are hard in Lemmy.

[-] [email protected] 25 points 1 week ago

The company will have the make that decision then, if it means opening the server for use or patching the game for local p2p play then so be it. Otherwise they should be forced to state the game is a rental not purchased if it requires a server that may shut down.

[-] [email protected] 0 points 1 week ago

Yup look at apple, they gimped their devices because the battery was shit.

[-] [email protected] 7 points 1 week ago

So suicide squad?

[-] [email protected] 29 points 1 week ago

Yes, RFK accidentally revealed he had a brain worm when his died and he regained control. I'm sure his goa'uld will be replaced soon.

[-] [email protected] 13 points 1 week ago

But I bet the acoustics are amazing

[-] [email protected] 36 points 1 week ago

So the USDA is now useless too? If they want approval to sell their cow stuffs the USDA should revoke their license unless they can enter their property to test.

[-] [email protected] 0 points 1 week ago

Something Ben Heck has been making for 20 years, Microsoft finally catching up

[-] [email protected] 0 points 1 week ago

Really helps hide the cat when there is only 5 pixels

0
submitted 3 months ago by [email protected] to c/[email protected]
-1
Michael Burnt-ham (lemmy.world)
submitted 4 months ago by [email protected] to c/[email protected]
0
Wesley Crush-er (lemmy.world)
submitted 4 months ago by [email protected] to c/[email protected]
1
submitted 10 months ago by [email protected] to c/[email protected]

Old sign was small and drivers would miss us. New one is able to change for the seasons. Right now is red,white,blue. Lit Day

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ThePantser

joined 11 months ago