I have a few things, along with specific examples.
- There was a glad study on LGBTQ+ representation in games.
Studies indicate a significant presence of LGBTQ+ individuals within the gaming community. Notably, GLAAD's research, based on Nielsen surveys, highlights that a considerable percentage of active gamers identify as LGBTQ+. Specifically, the GLAAD report shows that 17% of active gamers are LGBTQ+.
- There is LGBTQ+ representation in games you probably wouldn't expect.
a. In Splatoon 3 on the Nintendo Switch, you have your inkling and Octoling avatars, but they are not gender locked meaning you can have voices of the opposite gender, despite the hair style. Could also be looked at as representing feminism.
b. In a Spyro 3 Year of the Dragon, Spyro the dragon originally released on the PS1, shows some asexual aspects when hunter and bianca kiss in an ending cutscene. Ace vibes. Tells Sparx to look away,
- Fan posts, allow marginialled queer and LGBTQ fans of a franchise to have their side represented, even if in an uncannon way. Very important for representation.
Some more specific sources on games representing marginalized identities. A continuation on that list of games I showed you.
Splatoon 3: https://www.youtube.com/watch?v=kW4V3sVdigU Hair style is no longer decided by gender, unlike in earlier entries of the game.
Spyro 3: https://www.youtube.com/watch?v=V1V8HZPPoaI Spyro represents ace vibes in one part of the ending cutscenes for the game. For a PS1 game particularly this is important. After seeing Mario saving Peach in another castle for how many so times.