Linkyu

joined 2 years ago
[–] [email protected] 0 points 2 days ago

the smoke kinda looks like it's spelling "2001"

[–] [email protected] 3 points 2 days ago

It's not covered by NDA as far as I could tell, and that part was pretty clear, basically says "if the game is sold on other platforms, make sure the price is the same". It's one of the first things you sign when making a Steamworks account.

[–] [email protected] 3 points 5 days ago (1 children)

I would add, there are at least two other cases that necessitate Unity

the first is, unity is also used to make software, not just games. anything that has a 3d element can just be made in or with unity. I'm talking AR/VR stuff, builders, simulators, etc. I have a friend who made training software for welders in unity, for example.

the other one is vtubers. while not strictly necessary, the moment you want to model something a bit more complex you will likely have to deal with unity because the vrm format has become the standard (note: very over-simplified)

although they're not necessarily game cases, they're related enough that I wanted to bring them up

[–] [email protected] 0 points 1 week ago

the cows voted

[–] [email protected] 0 points 1 week ago

alas, sepulchritude has been at an all-time low 😔

[–] [email protected] 0 points 2 weeks ago

man I need to pay more attention to the posts' title now, I'm not used to seeing SRMG here and got caught so off guard thinking it was real

 

It's been pretty intense so far

 

I bought a V6 and I'm happy with it, but I did not realize it was ANSI and not ISO (or rather, I think I did not realize what it meant until assembly).

That said, I'm a programmer and I need the angle brackets easily accessible. Luckily, in the AZERTY mapping of the ANSI-104 layout, there's a key above Enter that is virtually useless to me as is (shown here as */μ). This is where KC_BACKSLASH would be on the QWERTY mapping.

However, I have been absolutely unable to find a normal way to remap it to both brackets (a key that exists in ISO but not in ANSI).

Here's ideally what I want:

  • Pressing [this */µ key] gives me <
  • Pressing SHIFT + [this */µ key] with Shift gives me >

Here's what I have tried so far:

  • Microsoft's Mouse and Keyboard tool: doesn't recognize non-microsoft keyboards
  • Microsoft's Powertoys tool: doesn't allow 2 shortcuts on the same key
  • VIA: can only remap to ANSI keys
  • VIAL: doesn't even recognize the device as-is, and throws a protocol error when sideloading the JSON.
  • AHK: not ideal but yeah it works

I've only been able to make it work through AutoHotKey. I feel like VIA/L should be the normal solution here, but if so, I have not found how to make it work.

Was there a cleaner way?

EDIT: I was wrong, the "<>" key I was looking for does exist, and as u/PeterMortensenBlog on reddit and @[email protected] here pointed out, it is simply KC_NONUS_BACKSLASH, abbreviated NUBS in VIA.