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[–] [email protected] 0 points 1 month ago (4 children)

@als @Adderbox76 @openstreetmap

I suspect that's because if you read the post it looks like OP is a beginner and not an experienced editor.

Vespucci, JOSM and level0 aren't getting mentioned either because they aren't the best starting points.

[–] [email protected] 0 points 1 month ago

@thibaultmol @unknowing8343 @openstreetmap

Maybe, but they also seem to be making intermediate standards to make it easier to wean themselves off OSM.

It's not clear yet if that is actually a goal or a side effect.

[–] [email protected] 0 points 1 month ago* (last edited 1 month ago) (1 children)

@BitSound @openstreetmap
There is no real reason to break things up block by block unless the blocks have unique names or something. It's also a pain to edit when the areas have been glued to the roads.

So yeah, leave them big.

[–] [email protected] 0 points 1 month ago

@SomeAmateur @Adderbox76 @openstreetmap
I think in its usual setting StreetComplete uploads as soon as you make it (if you have an internet connection). It can also be set to upload when you reach WiFi or manually.

[–] [email protected] 0 points 1 month ago

@ame @MangoPenguin @pietervdvn
StreetComplete does have a couple of quests for this that default to disabled so you can turn them on if you're interested.

[–] [email protected] 0 points 1 month ago (1 children)

@Showroom7561 @openstreetmap
Well yeah, if you get some beefy server somewhere else to do the rendering it will be quicker.
I don't know if Organic Maps and the like actually store vector tiles locally to get the speed up or what, but they're clearly doing something better.

[–] [email protected] 0 points 1 month ago (3 children)

@Showroom7561 @pietervdvn @openstreetmap

This is an offline render, internet speed shouldn't have any effect.

The lack of caching of previously rendered areas is annoying.

[–] [email protected] 0 points 1 month ago

@mamus @gigachad @openstreetmap

This problem has been getting worse for years, they seem more interested in new premium subscription bloat than having an app that works at a usable speed.

[–] [email protected] 0 points 1 month ago (1 children)
[–] [email protected] 0 points 1 month ago

@mamus @openstreetmap
Odette just getting worse the more they do to it.

It doesn't even seem to have a cache for locally rendered tiles so if you pan to a new area and pan back you get to wait a second time.

[–] [email protected] 0 points 1 month ago* (last edited 1 month ago)

@NeatNit @openstreetmap
switching topics again are we?

They rolled out a massive new warning type and then didn't have all their apps accept it as OK. That is a deliberate choice. It is their ecosystem from top to bottom, they *chose* not to have the TetheredNet added to the list of allowed warnings in existing installs. If they hadn't wanted to make that choice they should have done the responsible thing and held the rollout until their app supported it.

[–] [email protected] 0 points 1 month ago (2 children)

@NeatNit @openstreetmap

I would assume the same as the reason for warning about this in the first place? They don't seem to like devs tying things back to preset websites and think it deserves a massive warning icon.

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