this post was submitted on 11 Sep 2024
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Everything #OpenStreetMap related is welcome: software releases, showing of your work, questions about how to tag something, as long as it has to do with OpenStreetMap or OpenStreetMap-related software.

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Join OpenStreetMap and start mapping: https://www.openstreetmap.org.

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https://learnosm.org/en/ has a lot of information for beginners too.

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@osmand why are you so slow? this is a brand new samsung galaxy s24+

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[–] [email protected] 0 points 1 month ago (2 children)

I'll come accross as rude but regardless just use organicmaps.org

OSMAnd is just a white elephant at this point.

[–] [email protected] 0 points 1 month ago (1 children)
[–] [email protected] 0 points 1 month ago

For real, I came to this conclusion like a year ago, OM is the best maps for android rn

[–] [email protected] 0 points 1 month ago

It doesn't seem that slow to me.

Maybe you could try Organic maps

[–] [email protected] 0 points 1 month ago

Because they render the map offline (and have a slow render engine)

[–] [email protected] 0 points 1 month ago

I think their main focus is on features. If you want fast, you might want to check out @[email protected].

[–] [email protected] 0 points 1 month ago (2 children)

Make sure that you're using the "Version 2 (OpenGL) map rendering engine in the OSMAnd settings.

Using offline maps can also help, but I've never found it to be smooth like Google Maps (from years ago that I was using it).

I'm using an older Samsung Note, and don't have issues with the speed. It has improved quite a bit from maybe 2 years ago.

[–] [email protected] 0 points 1 month ago (1 children)

I just realized that the Version 1 renderer feels much snappier for me.

[–] [email protected] 0 points 1 month ago

Just tried it, and it's unbearable on my device. It may also depend on what map layer(s) you're using, and the device capabilities.

V1 was the previous render engine, when pretty much everyone complained that it was too sluggish. LOL

[–] [email protected] 0 points 1 month ago (1 children)

Looks like V2. That one shows the grid for not-yet-rendered areas

[–] [email protected] 0 points 1 month ago (1 children)

I wonder if it's a cache/internet issue. Yes, zooming to extreme levels causes some delay. But scrolling through a map zoomed at a reasonable level should catch up very quickly on both offline and online map layers. At least, it does for me, and my phone is like 4+ years old.

[–] [email protected] 0 points 1 month ago (1 children)

@Showroom7561 @pietervdvn @openstreetmap

This is an offline render, internet speed shouldn't have any effect.

The lack of caching of previously rendered areas is annoying.

[–] [email protected] 0 points 1 month ago (1 children)

That is annoying.

Even though I use an offline layer, the online is actually faster to render. It's like the cache system is broken, even though it clearly works when the device is in airplane mode.

However, I will admit that OSMAnd is the least performant of the map apps that use OSM data (or any other map/navigation app, really).

[–] [email protected] 0 points 1 month ago (1 children)

@Showroom7561 @openstreetmap
Well yeah, if you get some beefy server somewhere else to do the rendering it will be quicker.
I don't know if Organic Maps and the like actually store vector tiles locally to get the speed up or what, but they're clearly doing something better.

[–] [email protected] 0 points 1 month ago

I tend to only run mapping/navigation software offline, and this type of poor performance has only been noticeable on OSMAnd.

It's nowhere near as bad as it once was, but it's still not great.

[–] [email protected] 0 points 1 month ago (1 children)

Have you tried the offline maps?

[–] [email protected] 0 points 1 month ago (1 children)

@Schlemmy that is the offline map. Online maps are smooth

[–] [email protected] 0 points 1 month ago

You're right! Damn.

[–] [email protected] 0 points 1 month ago (1 children)

It's almost the same speed on my device which has much lower hardware specs. You can open an issue on github, or look if it is already mentioned in one of the other 3,000 (!) open issues.

[–] [email protected] 0 points 1 month ago (2 children)

@gigachad Afaik opening an issue about speed on the github doesn't yield the desired results

[–] [email protected] 0 points 1 month ago

@mamus @gigachad @openstreetmap

This problem has been getting worse for years, they seem more interested in new premium subscription bloat than having an app that works at a usable speed.

[–] [email protected] 0 points 1 month ago

And posting it here will…?

[–] [email protected] 0 points 1 month ago

@mamus @openstreetmap
Odette just getting worse the more they do to it.

It doesn't even seem to have a cache for locally rendered tiles so if you pan to a new area and pan back you get to wait a second time.