Excluding all games you have seen mentioned by anyone on the internet
Well, shit, that makes my list really, really fucking small.
I guess Clutch? Literally never seen anyone mention it before, cheap carmageddon clone
Excluding all games you have seen mentioned by anyone on the internet
Well, shit, that makes my list really, really fucking small.
I guess Clutch? Literally never seen anyone mention it before, cheap carmageddon clone
I saw that name and thought "isn't that a PS2 game?" - then I checked, it's Urban Reign the one I thought about.
How is it any different than verifying that a transaction occurred?
With a centralized trust source (bank), you ask for the records.
How is a trusted repository different from a hard fork?
Because you check who owns and maintains it. A notable example was with Simple Apps for Android, earlier this year the main repo was sold to a company. Trust was lost, thus a fork was created to keep the original stuff.
It’s trust less in the sense that commits can’t be easily forged and are signed with cryptographic keys and identities.
I'm pretty sure being able to verify that the person responsible for a push is an actual maintainer is the opposite of trustless.
Neat, I might set up one of my older, currently unused phones to be my host. As soon as I figure something I want to share around
Around here (Brazil), during manifestations, the police will search every bag they can see. While the clothes alone are obviously "nothing", I wouldn't be surprised if they came up with bullshit reasons to take you away or keep a very close eye on you, or if some damning evidence "magically" appeared.
And considering Bethesda's track record, we will get a buggy mess 2 years from now. I mean, just compare the list of shit the Unofficial Skyrim Patch fixes that Bethesda hasn't addressed in 13 fucking years
Their "open arms" has felt like a vampiric embrace for almost a decade now, because they would really, really, really prefer if modders released stuff via their club, where modders can get money and they also get a slice for free.
The bigger PC names of the 90s and early 2000s were all welcoming to modding, with some games shipping with the "official editor tools" for anyone to mess around with (UT99 and Warcraft 3 come to mind)
Oblivion's leveling didn't change from Morrowind, it also had that flaw that could really fuck you up if you didn't optimize getting extra points in the minor skills before the major skills.
I enjoy that Skyrim made leveling up simply a matter of gaining X points across skills, but how they ditched the attributes and went for +10 on one of Health, Stamina or Magicka made it feel kinda dumb.
Congrats, we'll get nordic horse armor now
It’s all this bland uniform container of “content” with nothing making any of it stand out.
The big irony here is that they could damn well make weights for the procgen to create spots with dense "habitation" and others with zero points of interest. But nope, just generate a map, plop down 5-8 POI, call it a day. The "big cities" like New Atlantis stand out in the worst way possible, a small square of buildings surrounded by absolutely fucking nothing. They effectively copied the worst aspects of No Man's Sky
No clue, I don't keep an eye on that, I'm partially aware that there are several similar forks (and eth classic was a result of scammy shenanigans) but, afaict, none try to pretend they're the "real" ethereum.
A distinction between trust and trustless? Because my initial point was that git isn't trustless, because it works just like any other online system that requires a login, where a central server/database checks if the user sending inputs was properly identified by some mean (password, cryptographic key, something else). Implementing a Merkle or any other hash tree doesn't make something trustless