this post was submitted on 09 Jul 2025
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PC Gaming

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[–] [email protected] 8 points 17 hours ago* (last edited 17 hours ago)

Giving 30% for Steamworks Multiplayer servers and matchmaking, player inventory and trading, modding support w/ workshop, forums, cloud saves: πŸ™…

Giving 30% because players 'spend irresponsibly': βœ…βœ…βœ…

[–] [email protected] 1 points 18 hours ago

Yeeeeeh Gaben!

[–] [email protected] 9 points 18 hours ago (1 children)

No, it's that Valve reinvests their cut into improving the platform. Wild that devs can't figure that out.

[–] [email protected] 2 points 16 hours ago

devs aren't smart people. talented, yes. smart, no.

I worked with many devs making $100-200k a year and could barely afford their apartments because they were so spread thin financially. spending $100+ a day eating 3 meals a day out. "investment" in crypto scams. girlfriends(yes plural). $4k a month rent for apartments that are way too extravagant for someone who spends 80% of their time at the office. driving nice cars with monthly leases in the $2-3k range. living on credit cards.

the only time I saw most of these guys get their shit together was when they got married.

[–] [email protected] 2 points 18 hours ago

Heh as if I wasn't an idiot and bloated my own steam library with fanatical mystery bundles and all those developers didn't walk away with a completely random dollar and a chance to actually have a game get noticed and steam got zilch.

It honestly just sounds like a productive economy that's constantly moving and giving opportunities to developers even if they aren't getting nothing but ravid fans. Like how busking might work in a wealthy thriving city compared to a poor one.

[–] [email protected] 5 points 1 day ago

The perfect south park clip to illustrate this story:

Randy explains how stupid other people are with their money.

[–] [email protected] 28 points 1 day ago* (last edited 1 day ago)

This just sounds like sour grapes whining paid for by Epic games who actually just want that to be them rather than Steam, despite Steam having provided the same service for free, consistently, for multiple decades now. The real offense here is PC Gamer attacking its primary consumer base (try to tell me the majority of PC gamers aren't Steam users), so you KNOW Epic is paying a shit-ton for this manufactured consent and wish-casting. Counterpoint to this article: having more games that you want to play than you have time for, without breaking the bank, is GOOD actually, and other launch platforms only seek to enshittify YOUR experience for their own gain. Thanks!

Edit: grammar

[–] [email protected] 25 points 1 day ago

Will I get around to playing my whole library? God no, but do i want to give this indie Dev my money? God yes!

[–] [email protected] 8 points 1 day ago

It seems like a ignorant take. It's FOMO but instead of a missing out on a loot box or a silly cosmetic for a high price. It's about missing out on the sale for a low price.

[–] [email protected] 4 points 1 day ago

It's not any different than getting on the apple app store, they even take 30% too.

[–] [email protected] 5 points 1 day ago (1 children)

WELL, I'll let you know that my GOG collection is larger than my Steam collection!

[–] [email protected] 4 points 1 day ago
[–] [email protected] 19 points 1 day ago (2 children)

Barely bought anything this year because I am still finishing Factorio. 1600 hours on steam and countless more from the non steam version of the game.

The factory must grow. My SA deathworld save is up to around 3000 SPM.

[–] [email protected] 5 points 1 day ago (1 children)

I put Factorio down for a bit. I have almost 4,000 hours in Factorio, and almost 3,000 hours in Dyson Sphere Program. Been playing Derail Valley Simulator, Schedule 1, and Vintage Story recently.

[–] [email protected] 3 points 1 day ago

Vintage Story is one I have played a lot of, got it a long time ago before they even had seasons or food spoilage.

[–] [email protected] 10 points 1 day ago

Factorio is a game where I'll spend so much time and getting pretty far. Then I'll "refactor" some parts for efficiency. Then I get like a new science and I'll be like, I can't make this work and give up.

Then I'll start again later thinking I'll get it right the next time!

Although, if I had my robo flying stuff set up correctly then this wouldn't be an issue.

[–] [email protected] 7 points 1 day ago

He's right

Some people have huge backlogs of games they will naver be able to play, some games alone will count for hundreds of hours of playtime.

You can't manage all them, and that platform encourages overspending

[–] [email protected] 5 points 1 day ago
[–] [email protected] 16 points 1 day ago (1 children)

I do have a lot of games but most of them came from big bundles from Humble Bundle.

[–] [email protected] 14 points 1 day ago (1 children)

Word. It's not hoarding it's "yeah I'd pay $16 dollars for that one game and I'll give a couple of others a go". I didn't just never get around to Kane and Lynch, I never had any interest in it.

[–] [email protected] 3 points 1 day ago

Aww man K+L has one of the most surreal co-op experiences ever put into a video game.

It legit gets one player to think the other has gone completely off the rails.

[–] [email protected] 3 points 1 day ago (1 children)

I have bought games on steam that I already owned and played on other platforms, just because I wanted to support the dev and have a copy on a reliable platform. But with recent developements I do wonder more and more how long it will stay reliable.

[–] [email protected] 5 points 1 day ago (2 children)
[–] [email protected] 1 points 22 hours ago

I was thinking of developments in the industry as a whole. Valve themselves have been the only beacon of hope, but for how long.

[–] [email protected] 3 points 1 day ago (1 children)

Probably supporting Linux and open source is now evil or so.

[–] [email protected] 1 points 22 hours ago

Sorry I wasn't clear, I'm a big fan of Valve's efforts, it's just that they are the only ones right now and I'm wondering how long until they too fall like the rest of the industry.

[–] [email protected] 35 points 1 day ago (1 children)

I wondered which studio would be bold enough to do blatantly insult an entire marketplace of potential customers, but it's just some guy.

Chris Zukowski.

I am a game marketing consultant and strategist. I have helped Games-as-a-Service companies, indie publishers, and small to single-person teams understand their audience and communicate with them in a more personal way.

Funny way to communicate with your clients audience mate, calling us all "a bunch of drunken sailors"...

I specialize in optimizing your marketing for the Steam algorithm

Ah, so you're part of the reason nothing has a soul any more. Got it.

[–] [email protected] 10 points 1 day ago* (last edited 1 day ago)

Bill Hicks evergreen marketing bit is as relevant now as it was in the 80s.

[–] [email protected] 24 points 1 day ago* (last edited 1 day ago)

You best be glad these sailors are drunk and laying about on their hoard. Before Steam, those sailors were pirates. Do not tempt them to set sail again.

[–] [email protected] 12 points 1 day ago

So, you're saying that Steam games are the stuffed animals that're culturally acceptable for adults to display openly.

[–] [email protected] 7 points 1 day ago

It's like gym membership or books. If everyone with gym membership would go regularly, the business won't be profitable. Or if everyone only buys a new book after they finish what they have bought, the publishing industry would be in shambles.

These businesses play the probability game. They are actually just insurance by a different name.

[–] [email protected] 7 points 1 day ago (1 children)
[–] [email protected] 2 points 1 day ago

My thoughts exactly :)

[–] [email protected] 11 points 1 day ago

Didn't have to call out my 20+yo steam account

[–] [email protected] 68 points 1 day ago
[–] [email protected] 39 points 1 day ago (1 children)

When I first got a Steam account, my original plan was to buy every game released on it. But now that’s impossible.

[–] [email protected] 56 points 1 day ago

Well, not with that attitude!

[–] [email protected] 13 points 1 day ago* (last edited 1 day ago) (1 children)

I mean, where is the lie? Gimme cheap games, I'll "buy" all of them!

[–] [email protected] 1 points 1 day ago (1 children)
[–] [email protected] 1 points 1 day ago

As with almost everything. Cheap is subjective. And not even just as in "I have more money so everything is cheaper for me" but also like "The value I derive from this thing for my specific use-case makes the cost feel cheap. To me."

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