this post was submitted on 03 Jan 2024
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No Stupid Questions

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I see a lot about source codes being leaked and I'm wondering how it that you could make something like an exact replica of Super Mario Bros without the source code or how you can't take the finished product and run it back through the compilation software?

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[–] [email protected] 1 points 10 months ago (1 children)

I actually work on a C++ compiler... I think I should weigh in. The general consensus here that things are lossy is correct but perhaps non-obvious if you're not familiar with the domain.

When you compile a program you're taking the source, turning into a graph that represents every aspect of the program, and then generating some kind of IR that then gets turned into machine code.

You lose things like code comments because the machine doesn't care about the comments right off the bat.

Then you lose local variable and function parameter names because the machine doesn't care about those things.

Then you lose your class structure ... because the machine really just cares about the total size of the thing it's passing around. You can recover some of this information by looking at the functions but it's not always going to be straight forward because not every constructor initializes everything and things like unions add further complexity ... and not every memory allocation uses a constructor. You won't get any names of any data members/fields though because ... again the machine doesn't care.

So what you're left with is basically the mangled names of functions and what you can derive from how instructions access memory.

The mangled names normally tell you a lot, the namespace, the class (if any), and the argument count and types. Of course that's not guaranteed either, it's just because that's how we come up with unique stable names for the various things in your program. It could function with a bunch of UUIDs if you setup a table on the compilers side to associate everything.

But wait! There's more! The optimizer can do some really wild things in the name of speed... Including combining functions. Those constructors? Gone, now they're just some more operations in the function bodies. That function you wrote to help improve readability of your code? Gone. That function you wrote to deduplicate code? Gone. That eloquent recursive logic you wrote? Gone, now it's the moral equivalent of a giant mess of goto statements. That template code that makes use of dozens of instantiated functions? Those functions are gone now too; instead it's all the instantiated logic puked out into one giant function. That piece of logic computing a value? Well the compiler figured out it's always 27, so the logic to compute it? Gone.

Now all of that stuff doesn't happen every time, particularly not all of those things are always possible optimizations or good optimizations ... But you can see how incredibly difficult it is to reconstruct a program once it's been compiled and gone through optimization. There's a very low chance if you do reconstruct it, that it will look anything like what you started with.

[–] [email protected] 1 points 10 months ago

Just wait until you see the crazy optimizers for embedded systems. They take the complete code of a system into consideration, and, in a number of compile passes, reuses code snippets from app, libraries, and OS layer to create one big tangled mess that is hard to follow even if you have the source code...

[–] [email protected] 1 points 10 months ago (1 children)

The same reason you can't unbake a cake I'd imagine.

[–] [email protected] -1 points 10 months ago (1 children)

Has the cake been in closed in an airtight container since it was done baking?

[–] [email protected] 0 points 10 months ago (1 children)
[–] [email protected] -1 points 10 months ago

Potentially, yes, if the answer is yes

[–] [email protected] 1 points 10 months ago* (last edited 10 months ago)

The long answer involves a lot of technical jargon, but the short answer is that the compilation process turns high level source code into something that the machine can read, and that process usually drops a lot of unneeded data and does some low-level optimization to make things more efficient during actual processing.

One can use a decompiler to take that machine code and attempt to turn it back into something human readable, but will usually be missing data on variable names, function calls, comments, etc. and include compiler-added optimizations which makes it nearly impossible to reconstruct the original code

It's sort of the code equivalent of putting a sentence into Google translate and then immediately translating it back to the original. You often end up with differences in word choice that give you a good general idea of intent, but it's impossible to know exactly which words were in the original sentence.