this post was submitted on 26 Dec 2024
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[–] [email protected] 16 points 5 months ago (3 children)

Apple's (and by extension every VR platform) big mistake is the lack of a Killer App for VR.

If they didn't have a compelling use case, them researching and building any VR device is a waste of time, money and effort. Walking out on-stage and saying, "Now you can see dinosaurs in VR" just isn't a compelling use case, even if they weren't expensive.

To me, a decent intermediate step would have been, "Have and unlimited number of huge screens for less than the cost of one big, high-quality monitor." would have been compelling if it were made small and light enough. Finding a way to continue using the current keyboard and mouse would have made it much more affordable and approachable.

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[–] [email protected] 1 points 5 months ago

Who has the money? The closest has been Sony with the PSVR

[–] [email protected] 21 points 5 months ago (6 children)

What do you mean "even"? I would say especially apple couldn't make VR mainstream.

But VR is already mainstream to a certain demographic; furries. They try to get VR headsets even when they're broke, because they want to escape reality as much as possible, and pretend like they're the actual character they like to imagine themselves as. And it's better than any fursuits can.

You want to make a successful VR headset, then you'll have to make and market it for those that want to live ~~(and do virtual sex)~~ in VR. Not as some weird, incredibly expensive office tool.

[–] [email protected] 8 points 5 months ago

it's also a bad vr headset. it's an augmented reality headset that does vr secondarily. and surprisingly uncomfortable.

[–] [email protected] 3 points 5 months ago (3 children)

I didn't realize that VR was big in the furry community, but it makes sense.

Do they have a specific app/community? Things like VRchat I can't imagine being very well suited to furries, since you'd have random people coming in yelling slurs/bigoted shit.

I've always been tangentially fascinated with the furry community, while not one myself. Always seemed like an interesting, weird group, which as someone a part of other weird groups.....you go furries.

[–] [email protected] 4 points 5 months ago (2 children)

Im not a furry but I see a lot of furries on VRChat. Most non bigots on vrchat play in friends+ worlds because there aren't trolls if they have to know someone to get in.

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[–] [email protected] 16 points 5 months ago (6 children)

It’s Google Glass all over again.

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[–] [email protected] 8 points 5 months ago (1 children)

If they want to make something mainstream, it must have sexual related usage. Easy peasy.

[–] [email protected] 22 points 5 months ago (4 children)

I’m relatively confident there is VR porn.

[–] [email protected] 3 points 5 months ago

IIRC there were a bunch of issues getting VR porn to work on the Tim Apple AR VR headset

[–] [email protected] 1 points 5 months ago (2 children)

Furries come into VRChat with NSFW avatar, complete with penetrstion features, and have virtual sex with each other using full-body trackers.

Of course, nobody is actually feeling anything, but apparently there are those with "phantom touch" that can feel something as real if it's described to them well enough... Or they're in a VR environment.

[–] [email protected] 1 points 5 months ago (1 children)

Teledildonics is a thing so I wouldn't be to sure if they don't fell anything.

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[–] [email protected] 2 points 5 months ago

They also make touch vests, integrate with vibrators, and probably have even wilder accessories these days

[–] [email protected] 4 points 5 months ago

There has been for quite a while now.

[–] [email protected] 3 points 5 months ago

There is but its not mainstream. I don't have a way to watch while taking a shower.

[–] [email protected] 103 points 5 months ago (3 children)

At $3,500 I can't imagine why it didn't take off!

[–] [email protected] 13 points 5 months ago* (last edited 5 months ago)

With no controllers made by Apple, it seems VR gaming wasn't an intended use either as devs aren't going to port games if most users don't have them. Which only leaves people who will pay that price for a glorified external monitor.

[–] [email protected] 18 points 5 months ago

Definitely the colors.

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[–] [email protected] 2 points 5 months ago* (last edited 5 months ago) (1 children)

I want foldable 3d display to replace tablecloth, not some stupid VR headset.

[–] [email protected] 1 points 5 months ago

I'll take both

[–] [email protected] 57 points 5 months ago* (last edited 5 months ago) (5 children)

People love to shit on VR because Meta pulled all that metaverse bullshit. But VR just keeps growing. Slowly, but it’s growing.

There’s no evidence it’s stopping yet.

In fact, Samsung and Google are jumping back in. And we have some of the lightest headsets ever made on the market right now.

VR is in a slow upswing.

[–] [email protected] 8 points 5 months ago (2 children)

Yep. The problem is that they keep trying to push it as some sort of workspace for home or office.

It’s a shitty workspace. Nobody wants that box strapped to their face and work in a cartoonish porthole view world. The controllers are limited in functionality and using a physical desktop while somewhat blind sucks.

However, for visualization and gaming, it’s great! But not for $3,500. $200-$400? Yeah, that’s doable.

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[–] [email protected] 1 points 5 months ago (1 children)

This is just the early versions we'll look back on and laugh at even when the successful versions have taken over EVERYTHING.

so VR equipment is getting lightweight and powerful enough for high realism. AI is just about generating compelling reality on the fly. Augmented realty is just about working smoothly thanks to modern hardware.

Now give everything another 10 years development.

We'll be tapping up compelling 3d 'personal shoppers' and 'personal customer service agents' that feel more like butlers and servants because they ARE. And they'll be 100% generated and pretty easy to talk to, especially compared to waiting on the phone or trying to type chat.

Perhaps Zucks metaverse dream will be located in there somewhere. What if in that time we nail 3d video chat - perhaps a dose of AI and VR 'learning you' so it gives you realistic micro gestures without having to scan your face aggressively.

I can see it all becoming a lot more believable. And chatting to company AI services like you would a person becoming the norm.

And someone will be like "ha, remember the 'metaverse' back in 2023/4?" and someone else will point out all the technology they're using right then and there is owned by meta. In fact I bet there'll be a TIL post about it in 2035...

[–] [email protected] 2 points 5 months ago* (last edited 5 months ago)

Yup, I like to sum it up as “we are in the palm pilot era of smart phones still.”

It’s a huge cliche to compare it to the iPhone. And it appears we won’t have an iPhone moment, it seems like we will have a more gradual shift.

But yeah. We love our palm pilots right now. But it’s gonna get so much better.

I can’t wait for social VR to be filled with more “normal” people.

[–] [email protected] 44 points 5 months ago (1 children)

They didn't say VR was dead, just not mainstream. Which is okay. Not everything has to be.

[–] [email protected] 5 points 5 months ago (1 children)

Yeah, I’m mostly responding to the people I perceive to always shit on VR by mocking the idea of a metaverse or Meta’s version of a metaverse.

People dismiss the whole medium because of Zuck going wild with metaverse hype, and causing the whole industry to make all these nonsense metaverse claims.

Even Microsoft Teams was boasting about metaverse aspects at one point.

[–] [email protected] -2 points 5 months ago

Those people are mostly just naysayers who like shitting on things, it's best to just not acknowledge them until they actually show up with a cogent thought. Otherwise you're basically just having their argument for them.

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[–] [email protected] 8 points 5 months ago (4 children)

Oculus Quest, PlayStation VR, SteamVR...

...VR is mainstream.

[–] [email protected] 5 points 5 months ago

Just because those exist doesn't make them mainstream. Less than 1% of players own any of those devices.

[–] [email protected] 8 points 5 months ago (1 children)

That's like saying 3D TVs are mainstream. We all saw how that turned out.

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[–] [email protected] 19 points 5 months ago* (last edited 5 months ago) (1 children)

I wouldn't say it's mainstream just because there are a few affordable options. It's still a niche subset of gaming in general.

And guess what? A fancy piece of hardware isn't going to make it happen. It needs software! Part of the reason VR is stagnating is because it doesn't have any good fucking games. You've got a ton of shit that is no more than a 5-10 minute experience you'd check out once and then never again. You've got one, maybe two, actually good games that take full advantage of what VR can do. And that's it. What good is a VR headset if there is nothing to fucking do in it? Which is exactly what sucks about the Vision Pro. Thing is $3500 and has next to nothing to run on it (like even less than a Quest or PSVR) lol

[–] [email protected] 17 points 5 months ago (3 children)

Meta thought it would be the next big thing, so much that they renamed themselves "meta". A lot of companies have been courting VR as a future big market, but we definitely haven't seen it blow up like companies hoped it would. I wouldn't say it's a dead market, but I would definitely put it as more of a novelty than a mainstream success.

[–] [email protected] 3 points 5 months ago (2 children)

Their goal is to create phones with floating screens. At the point where quest 3 is, ignoring the weight and slightly janky hand controls I can see the vision and future technology could make that real, but I don't think its good for society. VR games also will never be mainstream since they require movement. I love VR gaming a lot, but 99% of people will try it once and never again. Its inherently niche. I've spent thousands of dollars on vr gear though so I don't really mind if all VR games are niche since I like the janky indie games.

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[–] [email protected] 5 points 5 months ago

Turns out people want their instruments up to the task, not mimicking dubious sci-fi.

There will be no blowing up. I mean, there may be blowing up of optimization, modularity, quality, all those things. But they'll fight that to the last, looking for some revolution. Even though the previous revolution was not found this way. It was designed by completely different people and companies in the 80s and 90s, and was powerful enough to go on almost until now.

[–] [email protected] 0 points 5 months ago* (last edited 5 months ago) (1 children)

"Not meeting companies hopes" and "not being mainstream" are two different things...

...and at the end you shift goal posts further to "mainstream success".

It's mainstream, just not as widely used as the people who write these articles want.

I doubt any corporate product is as popular as the corporation wants. That's the point of corporations, they always want more, 100% usage wouldn't be enough, that's why things like planned obsolescence, and premium versions exist, so that users can own multiple versions of the same product.

[–] [email protected] 7 points 5 months ago

"Not meeting companies hopes" and "not being mainstream" are two different things...

I fully agree with that, I just don't think it's reached enough popularity with the public to be considered mainstream.

Just the fact that there are VR businesses that you can go and pay to play VR games with standard VR headsets is a strong suggestion that they're still a rare novelty to most people.

[–] [email protected] 10 points 5 months ago (3 children)

Don’t worry, Valve will be blowing up shit next year.

[–] [email protected] 3 points 5 months ago (1 children)

I'm really hoping someone other than meta will make something competitive again, I've been waiting to get back into VR. I went through 2 vive base stations presumably due to cold temperatures, and now have given up on VR until something better comes out (even though I love it and am entirely convinced it will be huge).

[–] [email protected] 5 points 5 months ago

Patents published in 2022 showed Valve are definitely working on an untethered VR headset, new VR controllers, and a Steam Controller 2. Rumours are they went into mass production in Nov 2024 so we could be near an announcement in the next few months. Typical Valve style, however, is to announce it out of the blue.

But given the success of the Steam Deck, and the money they’ve funnelled into Arch Linux support for ARM processors, I’m pretty confident these aren’t just rumours.

[–] [email protected] 2 points 5 months ago

PLEASE! Yes yes yes!

🧞

[–] [email protected] 2 points 5 months ago
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