this post was submitted on 12 Dec 2024
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cross-posted from: https://lemmy.ca/post/34790413

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[–] [email protected] 3 points 2 weeks ago (1 children)

Or just release an offline patch so the game can be still playable?

[–] [email protected] 1 points 1 week ago

While this could technically work to keep games playable, for a lot of games where the point was to play it online (not games that were forced to be online for arbitrary reasons like Sim City) then it doesn't make much sense to do. If I had an offline version of Overwatch 1 then yeah I could still look at the characters, skins, and do practice, but that's not really the point of the game. Games like OW1 are part of the reason people are calling for being able to set up their own community servers so the game could still be playable by dedicated fans without requiring the developers to support it forever.

[–] [email protected] 5 points 2 weeks ago (2 children)

Maybe its my lack of trust in the government from being in the US, but you guys seem to have a ton of faith that your legislators will take this and not make it a shit show and worse than the status quo.

[–] [email protected] 3 points 2 weeks ago (1 children)
[–] [email protected] 2 points 2 weeks ago (2 children)

I always get this one wrong.

[–] [email protected] 1 points 1 week ago

"It's" is an exception to the possessive apostrophe S rule and instead always refers to the contraction "it is" or "it has". So the possessive form of "it" is always just "its" without an apostrophe.

[–] [email protected] 1 points 1 week ago (1 children)

How? I'm not native English speaker, but I rarely do this type of mistakes. Yet I often see them in others' texts.

[–] [email protected] 2 points 1 week ago

Native speakers often don't actively pay attention to grammar rules to the extent that non-native speakers do because native speakers often mostly rely on what intuitively makes sense to them. Non-native speakers, on the other hand, usually first learn the language through a set of rules and exceptions then afterwards develop an intuition for the target language.

For a non-native speaker, some mistakes can be hard to make because you've been studying for years to not make it. For a native speaker those mistakes may be easy to make because they got a gut feeling of what was right then didn't pay attention, care, or remember when it was corrected assuming it was corrected at all.

Hopefully this helps a bit. This is largely what I learned from studying German from a professor with a PhD in linguistics who loved to go on little linguistics rants and tangents. But it also comes from what I've observed in my efforts trying to learn German and Japanese. Hope I'm able to get my skill in either language to where you're currently at in English.

[–] [email protected] 3 points 2 weeks ago

its my lack of trust in the government from being in the US,

yes.

[–] [email protected] 15 points 2 weeks ago (2 children)

To all the people saying they should release server source code: You don't even need to do that (as nice as it would be). At the very basic level all that is needed is:

  • remove DRM (which probably cost more effort to add in the first place)
  • a description of the API for any online components (which any decent dev team will already have internally documented)
[–] [email protected] 2 points 2 weeks ago
  • remove DRM (which probably cost more effort to add in the first place)

Denuvo charges monthly. And, looking at history of games, takes no effort by developers. Heck, they even can take their own pirated game with DRM removed. And even if removing DRM costs money, they have nobodu, but themselves to blame.

[–] [email protected] 3 points 2 weeks ago

Depending on the game, a lot of mechanics live on the server side. Not sure which game this is about though.

But think of any competitive game like League. All the processing and tracking is on the server. Change that and you change the game.

[–] [email protected] 29 points 2 weeks ago* (last edited 2 weeks ago)

"Stop Killing Games" is literally a way to force companies to let you host your own servers. That's the intention. The company loses nothing, they can wash their hands and move on.

In fact, they can even continue to sell games without servers.

[–] [email protected] 56 points 2 weeks ago (1 children)

They cant run servers forever. Which is why they should release the server code when they decide to shut down.

[–] [email protected] 4 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

Yeah that would be awesome but it’s easier said than done (to no surprise, I’m sure).

One of the big issues I see from a developer standpoint is the potential for leaking proprietary code that they may not want to publicize like things related to authorization, server side anti cheat implementations, etc.

Why would they care? The product is done right? Well every project is not written from scratch and so to publish this stuff it could incur risk to the org’s other current/future projects in addition to helping outside sources get a leg up on said other current/future projects.

This could be dealt with potentially as well but that means extra dev resources and time and potentially inter-org collaboration to develop common OS standards but again that’s work that does not generate $$$

I’m not defending these assholes mind you, I just understand the blockers in the way. The greedy fucks could indeed do this but they never will because of said $$$

[–] [email protected] 2 points 2 weeks ago

common OS standards

By OS, did you perhaps mean open or open-source?

Because it seems most people understood it as operating system.

[–] [email protected] 1 points 2 weeks ago (1 children)

One of the big issues I see from a developer standpoint is the potential for leaking proprietary code

It is no longer proprietary then.

that they may not want to publicize like things related to authorization,

If it has any impact, then it means they were insecure all along. Or in other words, they had CWE-656 vulnreability.

server side anti cheat implementations, etc.

There are lots of effective opensource anticheats. Server-side, obviously. See minecraft anticheats.

and potentially inter-org collaboration to develop common OS standards

So, POSIX?

it could incur risk to the org’s other current/future projects in addition to helping outside sources get a leg up on said other current/future projects.

It's called anti-social behaviour. "Why help someone else?"

[–] [email protected] 4 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

Oh, well, if it’s not proprietary anymore, no problem!!! Did you not read the context regarding the impact to other existing and in-progress projects?

Also I like how you threw out POSIX as if that somehow makes this concept not only feasible but also fits into profit margins to be able to secure the additional funding. Who will sign up to contribute time and resources and stick to those same standard long term? EA? Ubisoft? I didn’t say it couldn’t be done I said it’s not something corporate would ever go for.

Go ahead and tell those big corpos to stop being anti social, I’m sure that’ll secure the funding and commitments necessary industry-wide

[–] [email protected] 3 points 2 weeks ago

Go ahead and tell those big corpos to stop being anti social, I’m sure that’ll secure the funding and commitments necessary industry-wide

We are literally trying to pass a law to force them.

[–] [email protected] 3 points 2 weeks ago* (last edited 2 weeks ago)

as if that somehow makes this concept not only feasible but also fits into profit margins to be able to secure the additional funding.

~~> mentions AWS~~

> says POSIX is not feasable

Are you imagining them renting AWS and running windows?

Go ahead and tell those big corpos to stop being anti social, I’m sure that’ll secure the funding and commitments necessary industry-wide

That's what we are doing. Even your argument is about success.

Let me guess, you are from USA. That's how we have healthcare and labour laws.

EDIT: where did mention of AWS go? Was it in another thread? I can't find it.

EDIT 2: found https://lemm.ee/comment/16849765

[–] [email protected] 32 points 2 weeks ago

they can't keep running servers forever

That's exactly why we need it to pass.

Which EU citizens can help with by signing it. We are 40% there, we need your signature.

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