this post was submitted on 06 Jul 2025
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Games

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[–] [email protected] 1 points 12 hours ago

Maybe it says more about me than about game pass, but even at 5€ a month it would be significantly more money than I spend on games every year.

Not that I couldn't afford it, but I mostly play games that are at least 5 to 10 years old, either on second-hand physical copies or heavily discounted sales/keyshops. The most recent game I've bought is Elden Ring, even then only recently because I found a cheap physical copy.

[–] [email protected] 4 points 22 hours ago

Game pass is good for one month and playing like 3 single player games. But it’s really been the final nail, last gasp whatever you want to call it for XBOX. Its not sustainable, has stalled out and larger developers have had enough of getting f**** over.

[–] [email protected] -1 points 22 hours ago (2 children)
[–] [email protected] 11 points 22 hours ago

Instead of buying a license for a game for $70 you subscribe to a rental service that gives you access to 500 games for $10/month.

Or, instead of buying a $500 console or a $800 PC you just buy a $60 controller and you stream those games running on "the cloud" (=someone else's console) for $15/month

Problem is that the service is provided by Microsoft at a loss and when they'll get enough critical mass, they'll enshittify it.

The economic proposition is good, but I think it's just to teach gamers that "you'll own nothing and you'll be happy"

[–] [email protected] -5 points 22 hours ago

A pass for games.

[–] [email protected] 10 points 1 day ago (1 children)

Sooo... Gamepass is one of the services that is driving up the price of the non-gamepass versions of those games, right? They've got to recoup costs somehow, and then the rest of the industry takes that as an opportunity to consider these inflated prices as the new baseline.

[–] [email protected] 7 points 1 day ago (1 children)

Games are a lot more expensive to make now. While the tooling has improved, the cost of labor has risen-sadly not enough to keep pace with the cost of living. The cost of a game to the consumer is also a lot cheaper than it was in even the 90’s. So you have a lead gen strategy in gamepass that forces them to recoup in other areas but they still aren’t able to recoup enough. Because of political monetary policies which gamers don’t really want to think about, currencies are worth less (USD lost 7% this year already-$100 bill is now worth $93) and the game prices haven’t adjusted to compensate. In short, games are hitting a similar wall to movies where in a world with Netflix, everything is going to end up looking like mediocre trash if it has to be basically free.

[–] [email protected] 8 points 1 day ago* (last edited 1 day ago)

The market has also increased 1000-times over, while simultaneously removing physical barriers entirely. The development itself is more expensive, sure, but distribution is way cheaper and the potential gains have increased at a much quicker rate, especially for smaller games.

[–] [email protected] 29 points 1 day ago (3 children)

Isn't this an old strategy of microsoft? Dump shitload of money into a market, then once you captured a significant portion start the enshittification.

[–] [email protected] 4 points 21 hours ago

Of Microsoft? That's like business 101 my dude, and mostly why business schools should be burned to the ground. The system we have stifles innovation and promotes greed. We fucked.

[–] [email protected] 5 points 22 hours ago

It is classic tech company strategy.

We saw it with Amazon offering suspicious deals for years on name brand stuff to kill competitors. Uber offering subsidized rides to kill taxis. Google Photos offering unlimited free storage

If it seems too good to be true, check under your feet and see if there's a rug there.

[–] [email protected] 6 points 1 day ago

Except now it's just spyware

[–] [email protected] 1 points 1 day ago (2 children)

is there anyone making any money from video games at this point?

[–] [email protected] 3 points 1 day ago (1 children)
  1. Publishers. They always get their buck.

Studios get gobbled up, mass layoff, explode and reform month by month.

  1. Game engines. Nobody is going to even try to reinvent that wheel. Unreal and Unity make a fuckton of cash whether a game does or not. Yeah I hear you, but but but they have income limits, studios release one good ish title, they're expected to pay like it'll always happen.

  2. Stores. At least until recently there was not even a slight challenge against the stores control. Now with Apple versus Epic, everybody's dying to funnel people into their own payment system, But honestly, stores are still making all the money, there's still the primary method of advertising that works and they still hold all the cards for making sure you show up in their "searches".

If you manage to bottle lightning the studio makes a fuck ton of money, assuming you haven't already sold your soul to venture capital. (Hint, If it's more than two guys in a garage, they've already all sold their sole adventure capital)

[–] [email protected] 1 points 1 day ago (1 children)

On 2) Godot has entered the chat.

[–] [email protected] 1 points 23 hours ago (1 children)

They really need to. I haven't looked at them in quite a while now last time I looked I was hoping to move some Unity stuff over there, But it seem like anything other than Android was a significant hurdle.

[–] [email protected] 2 points 8 hours ago (1 children)

I am subscribed here on Lemmy and they seem to be progressing quite a bit. I am not a game dev myself, but I have some ideas I have been contemplating dabbling in on there.

[–] [email protected] 1 points 6 hours ago

Looked them up. they JUST released something promising for IOS

https://christianselig.com/2025/05/godot-ios-interop/

You still need a lot of third-party help to get on a console, though.

[–] [email protected] 6 points 1 day ago

Mobile gacha shit

[–] [email protected] 3 points 1 day ago (1 children)

backlog gamepass would be hype. Like, this whole thing is shit and old game should probably cycle into the public domain; if a corp put work into keeping old games playable, how cool would that be?

[–] [email protected] 4 points 1 day ago

"But if you offer all these old games to play, why would anyone bother buying the new stuff?" - some corpo director

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