Well not really difficult, after you realize that you can put down buildings while on pause. The first few levels are easy tower defence... Later on you can win every level by building mid tier flying robots (iirc). Still... Great game!
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you can put down buildings while on pause.
Now this! is a pro-tip. Thanks!
There are definitely some maps on the new planet where I seemingly realized that pausing was strictly necessary as the waves start overwhelming the defenses and units to the point that I either run out of resources or they somehow sneak one drone in that wrecks havoc on the supply lines that are already packed with not enough space to add the turrets that can deal with the advanced units. Eventually, it really became a race to finish as fast as possible. Also, the staggered unlocks or limited resources on some maps were brutal.
Thanks. Just picked it up on f-droid. Last update was 14 months ago, so I guess it's been balanced to perfection.
I highly recommend this game! I played through it with a friend and really enjoyed it. I think I recommend it with more than one player
Gave it a shot this morning, I could see myself missing buses. However, I do really dislike mobile interfaces. My thumb is too wide to reliably click things
My thumb is not even that big but I still miss type.
Definitely interested in trying this one out. Haven't dove into the FOSS games category yet
I wouldn't call the game 'extremely high difficulty', it even has some easier levels early on (at least when I played it a couple of years ago). I'm not a regular tower-defense or sim game player and I was able to complete Serpulo. It can be a challenging puzzle at times, but it's not a game I'd feel a need to warn people about difficulty-wise.
Disclaimer: this game may be addictive for some individuals.
Seconding (although I have a tendency to marathon the campaign of any game I think is excellent). No need for predatory tricks like loots, this is just a damn fun game.
It’s very weird for a FOSS enthusiast not to advertise one of the best open-source games of all time so here I am trying to make it spoken about again.
IIRC I found it in a 'top 100 FOSS games' list because it was one of the first which wasn't an open-sourced cloning of an existing game. No disrespect for clones and adaptations at all, but it's extra special to see original softwares so good that even people who don't care about FOSSness would use them.
IMO the last few levels are complete horseshit, difficulty wise. You get sent massive waves that are undefendable unless you are sending a lot of shit and defending by attacking. Heck, i had like 10 sectors for minding and sending shit and still it wasnt enough. Maybe ill come back to this game someday and finally finish it.
it even has some easier levels early on
Yes but that's the thing. The difficulty increase is probably one of the highest in the game industry and all levels except for the first ones are quite hard. Also this is not just from my experience. I read an article about it somewhere in the past.
but it's extra special to see original softwares so good that even people who don't care about FOSSness would use them.
I looked into Mindustry after seeing it on a pretty big gaming YouTube channel (Real Civil Engineer) and there was quite a discussion about it so I would say it's a very successful indie title in general. That's also why it's a perfect advertiser of today's FOSS (alongside with YouTube downloaders lol).