this post was submitted on 11 Oct 2024
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[–] [email protected] 5 points 5 months ago

Wave Race!

I remember I somehow owned a Gameshark at one point and figured out how to add in Turbo and Big Head mode. I also dimly remember the title music for the game, which was awesome.

[–] [email protected] 6 points 5 months ago

the ~~PlayStation~~ Nintendo 64 can produce mind-boggling effects.

[–] [email protected] 8 points 5 months ago (1 children)

I heard the announcer voice as soon as I saw the image. Waverace!

[–] [email protected] 6 points 5 months ago

Have you seen the sarcastic announcer from the GameCube game? It's pretty funny

[–] [email protected] 63 points 5 months ago (5 children)

Some of y'all are gunna learn today that on this same system there was StarWars Pod Racing, and you could use 2 controllers, one for each engine. You're welcome.

[–] [email protected] 24 points 5 months ago (1 children)

I wish I had known that back in the day. It was one of my favorite games on n64.

[–] [email protected] 11 points 5 months ago (2 children)

Yeah, I don't think I knew about the two controller thing. I guess with emulation, PC releases, and dual sticks it wouldn't be necessary now

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[–] [email protected] 26 points 5 months ago (3 children)

Gimmie these graphics with amazing physics and gameplay over the polished turds they make today. Thanks.

It's tricky to rock a rhyme, to rock a rhyme that's right on time, it's tricky

[–] [email protected] 6 points 5 months ago (2 children)

Was that song in this game too? It's been stuck in my head for decades from SSX Tricky on XBOX.

[–] [email protected] 2 points 5 months ago

I don't believe so

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[–] [email protected] 10 points 5 months ago (3 children)

You don't want to see another polished turd with ray tracing?

[–] [email protected] 6 points 5 months ago

And all the streets look like they’re wet for some reason.

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[–] [email protected] 3 points 5 months ago
[–] [email protected] 8 points 5 months ago (1 children)
[–] [email protected] 6 points 5 months ago

What a vibe

[–] [email protected] 11 points 5 months ago

Here's a deep dive into how the game works:
The waves of Wave Race 64 -MVG

[–] [email protected] 94 points 5 months ago (18 children)

It's hard to really describe to younger generations just what it was like.

I'm an elder millennial (1984) and the changes to games within my lifetime has been breath taking and staggering.

The first game I remember playing is River Raid on my brother's Atari. I was a vaguely plane shaped black block.

A couple years later, I find myself playing Super Mario Bros. A few more and it's SMB3 and I'm holding a gameboy in my hands on the road trips to Florida to see my grandparents.

Then the jump to SNES and Genesis. Seeing that depth and life seep into the characters... The music gaining in complexity...

I even had a Sega CD and I remember how mind blowing it was when Sonic turned and ran towards the back to go through a loop instead of just side to side.

Then for it was PS1 with Final Fantasy 7... Graphical cut scenes like moving works of art.

After this point, yes there was still obvious and sometimes bigger jumps... But this is where it all was SO different each generation. Not just seeing extra small details and polishes. Large, discrete jumps forward

I wish I could give my wonder to anyone who never got to experience it. It was an amazing time to live.

[–] [email protected] 27 points 5 months ago (5 children)

My biggest "wow" effect was Gran Turismo (1). The moving reflections on the cars!

~(つˆ0ˆ)つ。☆

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[–] [email protected] 30 points 5 months ago (10 children)

The closest I've felt to those monumental leaps in recent history was the first time I played VR. It feels similarly mind-blowing.

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[–] [email protected] 10 points 5 months ago

Honestly, it holds up. Sure there's fewer polygons, but more polygons doesn't mean it looks better.

[–] [email protected] 25 points 5 months ago (2 children)

Still looks fine tbh Can't say that about most games from that time

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[–] [email protected] 122 points 5 months ago (3 children)

You'll be hard pressed to find any games that have better water physics than this game.

[–] [email protected] 53 points 5 months ago (3 children)

Only issue with the technology is that the waves were not dynamic; they were deterministic/the same every race.

[–] [email protected] 66 points 5 months ago* (last edited 5 months ago)

From a speedrunners' perspective, that's a blessing, not an issue!

[–] [email protected] 22 points 5 months ago* (last edited 5 months ago) (1 children)

That's true. They triggered different waves depending on your location.

But I'm willing to bet any recent games that focus on water do the same thing, just with bigger areas, and a few more trigger types.

[–] [email protected] 12 points 5 months ago (2 children)

Random seeds are pretty easy to do these days.

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[–] [email protected] 21 points 5 months ago (1 children)

For real. They really went all out on the water.

[–] [email protected] 7 points 5 months ago

Weird… the game has barely anything to do with water in the first place!

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[–] [email protected] 22 points 5 months ago* (last edited 5 months ago)

Water still looks and moves better than most games.

Also…

“FOLLOW THAT DOLPHIN!”

https://www.youtube.com/watch?v=S3qbEGVIthI

[–] [email protected] 35 points 5 months ago (3 children)

It's really funny to think about now, but we really were blown away by how nice this game looked.

[–] [email protected] 11 points 5 months ago

I remember seeing Gran Turismo 3 for the first time. I was amazed, it looked like real life! When I tried it again in more modern times, Iike ish 2014, I was more like wtf, is that thing in the distance a car or a tree, can't tell because the resolution is too low😃

[–] [email protected] 18 points 5 months ago (1 children)

Seeing SM64 at Walmart was crazy to me. I can't remember which game it was on PS2, but I was thinking there's no way they can improve graphics from here on out.

[–] [email protected] 7 points 5 months ago (1 children)

I remembered having trouble the first time a tried n64 at toys r us.

I couldn’t walk in a straight line easily.

I agree with you about ps2. I remember thinking that things could not get much better from that point on.

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