this post was submitted on 10 Oct 2024
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After playing World of Warcraft for 15 years, I started becoming increasingly bored and disgruntled with the game. The game being grindy and repetitive is no real surprise, I mean it's an MMO. But the one thing that was really frustrating was paying monthly for a subscription and a huge chunk of cash for an expansion, but still having extra stuff flashed in my face all the time that was simply not possible to earn in-game. Mount skins, cosmetics, miscellaneous stuff that is only available in the Blizzard store. They also began adding loyalty items that require being subscribed every single month, and doing repetitive, extremely boring stuff on top of the other repetitive boring stuff, so basically double dipping on your grind, which really isn't fun.

Aside from that, I also played other games that required a heavy amount of grinding too, and each one of them had similarly frustrating elements. Destiny 2, overwatch, Battlefield, Fortnite, Halo, and the list goes on. Each of them has the same issue: fear of missing out. FOMO basically makes it so that if you don't seize the opportunity to spend real life money, you will never be able to obtain something really cool, because it's only there for a short time, and then it's gone, and you are made to feel guilty and bad about it. It's just kind of depressing playing kind of games and realizing that you are now mentally dependent on financial transactions in order to get the full enjoyment of the game. That to me is a very very awful way to live life, and it really messes with your emotions

So I ditched every game that had any element of an in-game purchase. This is honestly helped my mental health a huge, huge amount. Now, I only play games that either have no microtransactions in them at all, or are completely free and 100% possible to play with no purchase required at all. So games like team fortress, deadlocked, Stardew Valley, and many other indie games that you can purchase and then never have to worry about getting suckered into the microtransaction cycle for

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[–] [email protected] 1 points 1 month ago

I finally kicked my Destiny 2 habit by installing Linux, and while I absolutely miss the gameplay and my team, I haven’t really looked back. I’m involved and interested in so many other things now. I still see the odd post that gives ma a pang of FOMO, but the thought of booting into my windows install makes me want to peel my skin off with tweezers.

Not an MMORPG by any means, but I’ve been really enjoying a “Minecraft like” called Vintage Story that is giving me the same feeling. The commodification of Minecraft has finally frustrated me enough and I’m jumping ship.

[–] [email protected] 4 points 1 month ago (1 children)

You should try Old School Runescape if you want an MMORPG without any microtransactions or FOMO/daily grind mechanics.

The cool part with OSRS is that every new feature or update has to pass the player polls, meaning they are unable to add stuff no one asked for. This includes microtransactions, partnerships, battlepasses, etc.

[–] [email protected] 2 points 1 month ago (2 children)

I actually have played around 900 hours of it on Steam alone. I'm not going to support them anymore though because of their bullshit price increases. They are owned by an investment company now That is milking them for every cent. World of Warcraft has never once increased the prices of their game at all. I'm not going to support a game that is like that

[–] [email protected] 1 points 1 month ago

You can't really say Blizzard has not raised prices when they have added microtrans and mental health costs to the game.

[–] [email protected] 1 points 1 month ago

I mean... They have grown. The studio is bigger, they don't have other revenue sources like Blizzard does really (also Activision Blizzard is owned by Microsoft, if you're worried about a games company being owned by someone else that just wants profit...), and shit costs more now than it did 10 or 20 years ago. I wish it didn't but inflation is a thing, and that thing affects the food and housing bills of the employees at companies.

For what it's worth, OSRS has made some absolutely amazing improvements in the last couple years. Almost every single update has hit perfectly with nothing but minor errors or complaints. New expansions and regions, new quests, new raid, weapon and damage rebalances, new bosses, new community events and special game modes, new updates to their clients both mobile and desktop, and most importantly a significantly better bot-busting system over the last few months.

This shit isn't cheap. That's a LOT of parallel systems and work, and OSRS continues to have 0 micro transactions outside of membership. True, RS3 and its cesspool of mtx helps fund OSRS, but I don't know how far that goes since the player count there is stagnant.

Now your opinion and choice to not support a company is always valid, that is up to you. But I don't think it really is a "bullshit" price increase. I'm OK with OSRS costing $2 more per month if it means that this current cadence of content of QOL updates marches on. Jagex has been absolutely nailing it and I'm very happy with them, and that's worth money to me.

[–] [email protected] 2 points 1 month ago

Thing that cured me of my destiny 2 fomo was to get the transmog system to make my character look like a year 1 day 1 player (the broken armor you get when Ghaul takes your light) and then that's my "look" I'm the guy who looks like they've never change their armor. Then I picked one ship and one emblem I liked (Xûr's rock ship, and Strange Coin emblem) and that's it. no more MTX.

[–] [email protected] 3 points 1 month ago

I've stopped playing f2p smartphone games entirely cos of this microtransactions nonsense too.

[–] [email protected] 14 points 1 month ago

Whenever I feel FOMO, I just remind myself of all the other FOMO items I bought in past games and how much I don't care about them anymore.

[–] [email protected] 3 points 1 month ago

So that's great, but halo IMO is the least FOMO inducing mp game on the market with battle passes. You can actually "equip" the season pass you want to level and work on it, the best thing is they never go away so there's literally not a single bit of FOMO, only the illusion. Regardless, I see your point for the other games and I commend you for making the change.

[–] [email protected] 15 points 1 month ago (2 children)

I'm glad I've had a few epiphanies over my gaming time that have resulted in no desire to spend any money on P2W or content skipping.

First one was in the first Turok game on N64. I was playing normally but at some point looked up the cheat codes for things like unlock all weapons, unlimited ammo, and unlocking all levels. There was one weapon that you needed to collect hidden pieces of from each level, and then you only got 3 shots with it that would pretty much AoE clear an area. There was another gun that you'd only find 2 shots of ammo for at a time that was similar. I had fun for a bit running around and shooting those guns at will, but after that it was hard to get motivated to play the game without the cheats because I knew the big weapons were basically just temporary consumables, which meant I'd probably never use them while trying to ration them for moments they'd be most useful. Using those cheat codes ruined the game for me.

The second epiphany was after raiding for a while in WoW and thinking about the loot motivation. It was a circular motivation: you get better loot so that you can raid more to get even better loot. If the loot was the main motivation, then it was pointless because the loot didn't serve any purpose outside of the game. So it only made sense to do raiding because I enjoyed the process, not because of the rewards. And this applied to most reward mechanisms in games. Taking that logic just a bit further made me realize that P2W is actually paying money to avoid playing a game and short circuit right to getting the rewards, which was kinda pointless when the rewards were meant to improve the experience of playing the game. Either a) you don't want to play the game at all, or b) you don't get as much satisfaction from using the better loot or whatever because you skipped the part where you had to do it without those rewards.

And then the last one is finding PvP less satisfying when the game mechanics give significant advantages based on either time spent grinding or paying money to avoid grinding. Did I just win because of my skills or because I've acquired better gear? Did I just lose because the other player outplayed me or because they got better gear? And I didn't even want to give any satisfaction to those who just paid money to win and don't worry about what it does or doesn't say about their skills. It's similar to the line of thought when you know cheating is possible... Did I get beat by someone skilled enough to aim better or someone using an aim bot?

[–] [email protected] 3 points 1 month ago

Comparing P2W to cheating is spot on, especially as these are much more heavily advertised and used in PvP games. What really annoys me is when these players, or similars that never go after equivalent players, feel all superior despite showing zero skill

On WoW, I remember playing a few times on instant 255 private servers, back in 2007-2010. It felt so damn pointless to me, especially as the raids still needed you to make a raid group. I enjoyed a portion of the grind, even as a mostly solo player.

[–] [email protected] 4 points 1 month ago

This should be the new gaming copy pasta. I applaud your rational introspection, and solid writing.

[–] [email protected] 13 points 1 month ago (1 children)

It's refreshing seeing your list since people often blame gachas nowadays, but MMOs were the issue originally, it's just that other genres took a lesson from MMOs so now we have way more grinding options and it gets tiresome.

[–] [email protected] 4 points 1 month ago (1 children)

I really appreciate that because someone was over here trying to convince me to play a gacha game claiming that it's not that bad. Some people just don't get it

[–] [email protected] 1 points 1 month ago

Gacha games are like magicians. You know they are total bullshit and there is no “magic”, yet some people still look at it and think there is something else going on.

Total waste of money, I don’t understand how people get sucked into those things.

[–] [email protected] 7 points 1 month ago

I left mmos due to my wife spending to much on "free" games for awhile. I miss them in some ways but also am sorta glad. They were easy to over indulge in and I have a lot of responsibilities. single player, buy once and done, games along with streaming shows or movies is so much easier to take or leave. No limited events or dailies or anything.

[–] [email protected] 4 points 1 month ago

Yeah I agree with you here. A lot of Trackmania players are annoyed by Trackmania's $20 a year subscription and have called to make it F2P with cosmetic microtransactions, but I'm pretty happy that hasn't happened. There isn't even any DLC. It is really nice to see not have to see ads to pay more money for stuff.

[–] [email protected] -3 points 1 month ago* (last edited 1 month ago) (1 children)

Except for like 3 helm pieces which they released like 15 years ago and have since made available through others means, there's literally nothing beyond a few mounts and pets. So your whole "mounts, cosmetics, miscellaneous" thing is very misleading. Other than that, I agree with you and I'm glad you've managed to get away. Kudos.

Edit: seems I missed a few of sets that they released in the last 4 years. 5 of them to be precise. And a pair of wings and a helm piece. Some of which were given for free to subscribers before being put on the store.

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