this post was submitted on 27 Sep 2024
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Games

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[–] [email protected] 54 points 2 weeks ago (4 children)

I guess I shouldn't be expected to pay for games until my total is over a hundred bucks then?

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[–] [email protected] 78 points 2 weeks ago (1 children)

I have lots of bills that are less than that every month, and yet somehow I can't just say they're not worth paying...

[–] [email protected] 15 points 2 weeks ago (1 children)

I am guessing you dont have service providers from all over the globe with international transaction fees

[–] [email protected] 14 points 2 weeks ago (1 children)

If I did I'd probably have lots of little satellite offices in various regions to make that easier.

[–] [email protected] 2 points 2 weeks ago* (last edited 2 weeks ago)

Cheaper this way. Clearly you don't business. /s

[–] [email protected] 22 points 2 weeks ago (1 children)

If a game gets lost in the steam store and no one ever plays it, was it ever a game at all?

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[–] [email protected] 4 points 2 weeks ago

Seen your meme during my lunch break doom scrolling on another site. Happy to see you are here on lemmy too!

[–] [email protected] 94 points 2 weeks ago (2 children)

I'm sure if you owed them 100 bucks they'd demand it

[–] [email protected] 23 points 2 weeks ago

Fairly certain I've bought a game that was like 34 cents or something. I definitely charged me the 34 cents.

[–] [email protected] 32 points 2 weeks ago (1 children)
[–] [email protected] 3 points 2 weeks ago

Perhaps that's a $99 discount on the next amount owed?

[–] [email protected] 29 points 2 weeks ago

itch.io once sent me 4$

[–] [email protected] 88 points 2 weeks ago* (last edited 2 weeks ago) (4 children)

Hey me too! I released my first game on Steam a month ago and by all objective measures it was a flop, but as a hobbyist I'm still proud of it. It honestly did better than I thought for a small niche game that I did a terrible job of marketing, and my one review so far was quite positive so I'll count that as a small win as I move onwards to the next game.

EDIT: Here's the game because my reply is getting harder to spot below - https://store.steampowered.com/app/2792160/SnowDown/ - It's a small Jackbox-inspired party game (using phones as controllers) but with real-time action and physics as you throw snowballs around and destroy structures.

[–] [email protected] 20 points 2 weeks ago (2 children)

Considering you're a hobbyist and probably don't have marketing, it's too soon to say it's a flop. Many games like that pop off later once it gets seen.

[–] [email protected] 9 points 2 weeks ago

I appreciate the optimism! I hope it can find an audience over time, but it's definitely tough to stand out. For now, I'm aiming to just keep making games and improving, rather than giving up after the first try, which sadly seems to happen a lot out there.

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[–] [email protected] 35 points 2 weeks ago (9 children)

By the way, here's the game for anyone interested: https://store.steampowered.com/app/2792160/SnowDown/

I didn't expect to see so many replies!

[–] [email protected] 5 points 2 weeks ago

Got it on follow, if I ever get a house with a better Internet connection I'll give it a shot and leave a review

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[–] [email protected] 7 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

What's your game? Niche games are awesome. And if you made it with Godot I'm definitely interested.

[–] [email protected] 15 points 2 weeks ago (3 children)

Here's my game: https://store.steampowered.com/app/2792160/SnowDown/

It's a little action party game you can play with phones as controllers (similar to how you'd host a Jackbox game). And yes I did make it with Godot!

[–] [email protected] 8 points 2 weeks ago

This looks perfect for office downtime with the team on slow days

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[–] [email protected] 77 points 2 weeks ago (3 children)

you cant just SAY that and then not mention the game name

wow you really are bad at marketing

[–] [email protected] 12 points 2 weeks ago

Oof, though you're not wrong!

[–] [email protected] 41 points 2 weeks ago (3 children)

The eternal conflict between being an indie dev and not wanting to be a shill :'(

[–] [email protected] 4 points 2 weeks ago

Trying to sell 'owt without becoming a sell-out.

[–] [email protected] 4 points 2 weeks ago

I get not saying the name in the top comment, but once people are interested the door is open.

[–] [email protected] 15 points 2 weeks ago

What is the game? It's not being a shill to answer questions.

[–] [email protected] 12 points 2 weeks ago (1 children)
[–] [email protected] 4 points 2 weeks ago (1 children)
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