this post was submitted on 15 Sep 2024
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As someone who grew up playing games like World of Warcraft and other AAA titles, I’ve seen how the gaming industry has evolved over the years—and not always for the better. One of the most disturbing trends is the rise of gacha games, which are, at their core, thinly veiled gambling systems targeting younger players. And I think it’s time we have a serious conversation about why this form of gaming needs to be heavily restricted, if not outright regulated.

Gacha systems prey on players by offering a sense of excitement and reward, but at the cost of their mental health and well-being. These games are often marketed as "free to play," making them seem harmless, but in reality, they trap players in cycles of spending and gambling. You don’t just buy a game and enjoy its content—you gamble for the chance to get characters, equipment, and other in-game items. It’s all based on luck, with very low odds of getting what you want, which leads players to keep spending in hopes of hitting that jackpot.

This setup is psychologically damaging, especially for younger players who are still developing their sense of self-control. Gacha games condition them to associate spending money with emotional highs, which is the exact same mechanism that fuels gambling addiction. You might think it's just harmless fun, but it’s incredibly easy to fall into a pattern where you're constantly chasing that next dopamine hit, just like a gambler sitting at a slot machine. Over time, this not only leads to financial strain but also deeply ingrained mental health issues, such as anxiety, depression, and a lack of self-control when it comes to spending money.

Countries like Belgium and the Netherlands have already banned loot boxes and gacha systems, recognizing the dangers they pose, especially to younger players. The fact that these systems are still largely unregulated in many other regions, including the U.S., shows just how out of control things have gotten. The gaming industry has shifted from offering well-rounded experiences to creating systems designed to exploit players’ psychological vulnerabilities.

We need to follow Europe’s lead in placing heavy restrictions on gacha and loot boxes. It’s one thing to pay for a game and know what you're getting; it's another to be lured into a never-ending cycle of gambling for content that should be available as part of the game. Gaming should be about fun, skill, and exploration, not exploiting people’s mental health for profit.

It's time for developers and legislators to take responsibility and start protecting the players, especially the younger ones, from these predatory practices.

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[–] [email protected] 2 points 1 month ago* (last edited 1 month ago)

The problem is the new wave of gacha games are really selling you on characters and Hoyoverse isn't even hiding it anymore: The more money you pour into Zenless Zone Zero, the less clothes the Proxy wear in the unlockables. And they have characters for every sexual preference on Earth at this point.

[–] [email protected] 3 points 1 month ago (3 children)

Is roblox a gacha game? My little 7 year old nephew wants to play but I'm not sure if it's appropriate (as the gaming liason in the family)

[–] [email protected] 1 points 1 month ago

Roblox is not a game, it is a game platform where users make games. Roblox games, especially ones that are mildly popular at 500-5k active players usually have reasonable monetization and no gacha. Some have lootboxes.

[–] [email protected] 1 points 1 month ago

Don't know if there are gacha mechanics but Roblox has been widely criticized for basically using child labor. The majority of content is user created. Don't know how exactly it's monetized but i can't imagine it's good.

[–] [email protected] 2 points 1 month ago

I wouldn't call Roblox itself a gacha game. That category is the ones where you are trying to collect all the heroes in the game and level them up with rare loot. AFAIK they generally, if not always, involve loot crates that you have to purchase.

Roblox has its own problems. As spelled out by People Make Games in these two videos.

https://youtu.be/_gXlauRB1EQ?si=ngjtGwhA5JH5FcEL

https://youtu.be/vTMF6xEiAaY?si=u1z_LYfOYrOMlUDd

Roblox claims to teach kids how to make their own games. At this point from what I've heard, I would suggest Unity Engine before Roblox, and I wouldn't recommend Unity after their pricing debacle.

Watch the videos, and have a serious discussion with his parents about it before you get him that game platform.

[–] [email protected] 5 points 1 month ago

I remember being pissed when I got shitty cards from a YuGiOh booster pack when I was a kid, never bought new packs again. Only got stuff if I knew its value first. The fact that kids these days are actually falling prey to these systems shows how much more advanced and predatory they are.

[–] [email protected] 16 points 1 month ago (3 children)

We had to convince my brother in law (13yo) to not spend his birthday money of £85 on Genshin impact skins. Kids are fucked by advertising man

[–] [email protected] 3 points 1 month ago (1 children)

It's the same formula in damned near every game now. Pay2Win has made even the most chill JRPG a wall of ads and notifications to spend more money.

[–] [email protected] 2 points 1 month ago

Same, World of Tanks is the first game that comes to my mind when people mention pay2win mechanics. I am quite happy that I don't play that game anymore.

[–] [email protected] 6 points 1 month ago

I'm no stranger to people paying for skins and all, but when i first heard that kids want vbucks as a Christmas gift my stomach kinda turned.

[–] [email protected] 1 points 1 month ago (1 children)

Report that shit to the EU or your government. At least in Europe they care....

[–] [email protected] 1 points 1 month ago

China has announced a ban on Gacha game mechanics (and lootboxes, predatory discounts, and gambling) which should hopefully ripple out to Europe and the US soon.

A lot of these mechanics were adapted from the Chinese gaming market and I think the same will likely happen in the reverse.

[–] [email protected] 5 points 1 month ago (2 children)

I'm quite sad that most games for smartphones are either gatcha-hell, or add-ridden messes.

What good options are there? I tried OpenTTD for Android, but the UI is really not optimized for such a small screen.

[–] [email protected] 1 points 1 month ago

Here are games I like that are just mobile ports without ads or micro transactions:

Slay the spire

Monster train

Mindustry

Mini metro

Honorable mention to Vampire Survivors which is mostly a simple port, but it does incentivize you to watch ads for extra lives.

[–] [email protected] 5 points 1 month ago

there's still good games on the app store, you just gotta pay. Stardew is good on phone

[–] [email protected] 4 points 1 month ago (1 children)

The interesting thing is that although I've almost never spent money on a gacha system and haven't played much gacha systems recently, my brain subconsciously craved for more but in a safer way.

That's why I created the JavaScript weighted playlist for myself: A random selection of songs from my music library where some songs play (much) more than others. Getting a super rare song is akin to getting a top tier drop. Additionally, the playback rate is randomized to a normal distribution, giving the tiny chance that a rare song can play with a wild playback rate. And if that wasn't enough, some Geometry Dash related songs can randomly skip to the next song, simulating watching someone try to beat some demon level.

I've created a skinner box for my brain that sometimes causes me to waste hours just clicking on the "next song" button to see what shows up next. My wallet was not harmed in the process (although it might soon be because I want it to work on a portable device, but that money would go to some niche open source hardware thing rather than a greedy gacha publisher).

[–] [email protected] 1 points 1 month ago

This is extremely interesting and in general kind of touches on a point that I heard that's kind of funny... People are just bored, and all of Good and bad things that we do in this world are a result of that boredom. Gambling, our hobbies, picking up another job. If it cures your boredom there's nothing wrong with it

[–] [email protected] 21 points 1 month ago (1 children)

At least make all gacha games R18, no kids should be exposed to this stuff.

[–] [email protected] 2 points 1 month ago* (last edited 1 month ago)

Curious to see what that would do to the industry as a whole. But this is not entirely our of line with what countries like Korea, China, and Japan have already been fiddling with.

[–] [email protected] 36 points 1 month ago (2 children)

Quite a few years ago now I went to my nan's house for Christmas.

My cousin, I think he was about 13, had got a £50 Steam voucher for some games. Him and my other cousin who was a couple of year older went to Steam, swapped the voucher for something, and then took that to a gambling site. I don't know if they're still a thing. It was something to do with Counter Strike drops I think. Heavily advertised by YouTubers who ran them, with a bunch of videos showing them winning. The sort of thing they'd be sent to prison for in any right thinking society.

They took that £50, put it in, and clicked. The younger one went "what now?" and the older one just went "oh, nothing. It's gone." A couple of games worth of money, gone. For nothing.

He looked like he was about to cry, and only didn't because he was going through that acting tough phase.

He's an accountant now, and plays crown green bowling. I like to think that was a relatively cheap lesson in why not to fuck around with gambling.

[–] [email protected] 7 points 1 month ago

Seems about right. CSGO skin gambling was all the rage 10 years ago.

[–] [email protected] 9 points 1 month ago (2 children)

That's so devastating. I feel awful when kids are let down like that.

[–] [email protected] 1 points 1 month ago

It sucks, but in a world we've chosen to litter with landmines, it's a relatively harmless experience.

I would be more worried about the kid winning and internalizing the feeling of instant gratification.

[–] [email protected] 9 points 1 month ago* (last edited 1 month ago)

At least that lesson cost mere £50 and not thousands of pounds if he won and wanted to chase that dopamine hit of winning.

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