this post was submitted on 05 Sep 2024
77 points (70.6% liked)

Games

32359 readers
1269 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

After the massive blunder of Starfield, I cannot see how Elder scrolls 6 could possibly be successful. Everything points to the fact that they knew that the game was not even half finished, in my opinion, with major glaring issues, and they decided to just send it off anyway. The difference between this game and Oblivion is that this time, it wasn't light-hearted and filled with silly mistakes that made people laugh. It instead inside it a lot of anger and disbelief as to how they could fail so spectacularly with a AAA title...

But this has not been the first time that Bethesda as a whole has failed, and is in fact the third strike. They failed spectacularly with Fallout 4, which took the gaming industry by surprise after seeing how poorly developed it was, and the extreme low quality of the story, how unfinished the game was, how simply broken many areas and features were, I could talk about it for hours. Biggest thing to me was the poorly made settlement system that barely even worked because there was no snapping, and it felt like playing an indie game. The second strike was Fallout 76, crazy how disappointing his game was and even to this day is still broken and in disarray. It's only been able to survive purely because of microtransactions...

Then, you look at what most people are playing right now, and it's Skyrim. Above any other game out there, it's Skyrim. The similarity between Skyrim and Elder scrolls 6 doesn't really matter that much, the age is what you should really focus on. Why are people playing such an old game still to this day? Hint, it's because every single other title they've released has been a disappointment.

Personally, I have no faith or belief that Elder scrolls 6 will be anything other than a colossal disappointment. I don't see how Bethesda as a studio can possibly manage to produce AAA titles anymore, I think they have a budget of half of what they need to have, and it's only getting smaller each year as costs are being cut, and People are being laid off, stakeholders and stockholders want more revenue growth than ever before. It's unbelievable honestly. They expect infinite growth with minimal headcount that keeps shrinking

top 50 comments
sorted by: hot top controversial new old
[–] [email protected] 1 points 1 month ago (1 children)

I think there are two core issues. Their creation engine has struggled to keep pace since the PS4 era and Todd's ego.

The engine part can be fixed by either licensing something else or investing big time to bring that fossil up to speed.

With Todd's ego, I hope Starfield thought him a lesson or they make someone else top dog.

[–] [email protected] 1 points 1 month ago

As far as I know no engine out there is able to do what the creation engine can, and that is having world spaces with tons of persistent dynamic objects. If they would switch to another engine they would loose one of their core elements of the game, the possibility to take all the junk that is laying around in the world or to add things literally wherever the player wants. But this feature comes with the price that the world spaces have to be comparted in cells which are separate by loading screens. This can be minimized with streaming and dynamic data transfers but this has its limits too, even more so on resources constraint systems like consoles.

[–] [email protected] 2 points 1 month ago

I like starfield.

[–] [email protected] 4 points 1 month ago (1 children)

Fall Out 4 was fine, definitely didn't fail. Your expectation of games is way too high.

[–] [email protected] 2 points 1 month ago* (last edited 1 month ago) (1 children)

If you ignore game breaking bugs at release, sure.. fine

[–] [email protected] 0 points 1 month ago

every beth game has always had game breaking bugs on release

[–] [email protected] 6 points 1 month ago

If they don't shit the bed somehow, I think TES6 will still be successful. Skyrim was pretty much just the video game equivalent of plain salted potato chips in retrospect. So long as they can at least meet that level of quality doing something they know, I think it'll do fine. They don't need to make a masterpiece or anything, modders will just be pleased to have a new prettier medium and a new map to loot plants from.

All of that said, uuurghhh, I have so little excitement for more elder scrolls slop. Bethesda seriously needs a total mixup in leadership and direction for me to get hopeful again.

[–] [email protected] 16 points 1 month ago (1 children)

I just don't think Bethesda has it in them anymore. Except for Id and formerly Tango Gameworks, Bethesda proper and a lot of the other studios it had, have just been missing the mark. Like a lot of big studios, they get big, start to regurgitate what they've already done, and then fail to capture people's attention after a while.

Why do you think Valve's employees haven't pushed for many new games? Anticipation got too high and they didn't want to compete with the legacy of Half-life or Portal. Half-life Alyx came out and it was decent, but it didn't move the story forward that much. It was mostly about doing a good VR game. Now, they have Deadlock coming out and it has nothing to do with any of it's previous games.

At a certain point, it's like reading a book from an author that's run out of ideas or hearing a song from an artist that doesn't have anything relevant to say anymore. It's time to move on and make room for someone wants to do something new. Only problem, these big ass companies are now mostly about making money and not about making games. They will ride whatever wave they can until they crash and burn.

[–] [email protected] 2 points 1 month ago

Reading a book from an author that's run out of ideas

Good thing Gurm still has loads of great ideas, Winds of Winter will be incredible, and I'm sure it's coming any day now!

[–] [email protected] 12 points 1 month ago (4 children)

They did not fail spectacularly with Fallout 4. They didn't even fail.

I am willing to compromise at "muted success", but no more.

Speaking of Fallout, do Fallout 1 and 2 have any proper spiritual successors? I'd love to play one!

[–] [email protected] 0 points 1 month ago

Try Kenshi.

[–] [email protected] 4 points 1 month ago
[–] [email protected] 2 points 1 month ago

I can recommend "Encased". It's a CRPG that's heavily inspired by Fallout gameplay wise, but it's modernized a lot (in a good way). It has its own unique story and setting which are amazing to explore

[–] [email protected] 4 points 1 month ago* (last edited 1 month ago)

Speaking of Fallout, do Fallout 1 and 2 have any proper spiritual successors? I'd love to play one!

Wasteland. Though, technically speaking, Fallout is the successor to it. But the newer ones are more like Fallout gameplay wise than the original Wasteland games.

[–] [email protected] -1 points 1 month ago* (last edited 1 month ago) (2 children)

Could you list a few recent games you enjoyed? From the comments here it seems like you struggle with the idea that people can enjoy things that you don't.

[–] [email protected] 7 points 1 month ago

I put about 100 hours into starfield and a lot of that wad enjoyable. However, outside of the main story lines, the game really is dogshit. Ship building is frustrating, unlocking stuff is a grind, finding materials is insanely not worth it and I just buy up whatever is in the shop, space flight is AWFUL, outpost building is useless. I had my fun but I will likely never touch it again.

The lockpicking system was a truly shining gem though. Best system in any game I've played ever.

[–] [email protected] 6 points 1 month ago

That's disingenuous, Starfield was universally critically panned.

[–] [email protected] 1 points 1 month ago

Umm, Skyrim was a huge blunder too and had serious bugs at first.

[–] [email protected] 15 points 1 month ago

After the massive blunder of Starfield, I cannot see how Elder scrolls 6 could possibly be successful

I mean, this statement alone supposes that the company will not learn anything from the failure. Even if you assume they do not care about the game or its players, they do care about their bottom line and profits and that alone is motivation to learn from mistakes.

I've personally not given them a dime since their bait-and-switch and other shady tactics around the launch of Fallout 76 (I was a paying ESO customer and I cancelled because of that). So far as I know, they didn't do anything like that for Starfield which would demonstrate some learning of lessons (unless I haven't heard of it).

[–] [email protected] 10 points 1 month ago

I think they're falling into the same trap Bioware fell into, whereby they have a couple of critically acclaimed franchises under their belt and are universally praised and all is well, but then obviously that can't last forever so as soon as the wheels start to wobble a bit, they start over-thinking, over-developing and over-managing their games because the next one needs to be a massive hit, but then what inevitably happens is they end up sabotaging development as they keep throwing out ideas and polishing all the rough edges off. So you actually end up with something that feels under-developed and bland because it's all designed by committees and middle-managers, and built by underpaid devs on a crunch who just want to be done with it.

Also Microsoft bought them in the meantime, which can't be helpful.

[–] [email protected] 28 points 1 month ago (2 children)

Starfield had a crippling issue that they made the wrong decision at the very start of development — thousands of procedural generated planets instead of a dozen hand-crafted planets.

If they hadn't made that mistake than Starfield would have been a hit.

[–] [email protected] 17 points 1 month ago

if they turned the procedural generator at people, food, supplies and weapons instead of the landscapes.... game would have been amazing

the other problem was traveling, they needed to make travel a painful burden.... because when it became a quick loading screen and you are there... omfg it ruins the stories the npc's are trying to tell

wtf you left your crew out here to die?! it took me 5 minutes to get here....

[–] [email protected] 2 points 1 month ago (2 children)

Having a space game where every planet and every place in space is a super interesting stage feels so fake and wrong because space is not like that. If we go out into space and to other planets we will find way more boring then interesting (for the normal person) planets and locations between the planets out there then anything else. I love that Starfield is brave enough to show space more realistic even if that means boring.

That's why I don't really get into No Man's Sky, the space and planets feels manufactured.

[–] [email protected] 7 points 1 month ago (1 children)

Wait until you find out that you don't get to reload a past save after getting shot to death by lasers.

[–] [email protected] -1 points 1 month ago

I don't fully understand that comment, but game mechanics and world building are two very different things.

[–] [email protected] 11 points 1 month ago (1 children)

If the game had a proper navigation between planets and less loadings I think the game would not receive so much criticism. The procedural generated content is not good but is not awful.

[–] [email protected] -3 points 1 month ago* (last edited 1 month ago) (1 children)

The game has proper navigation between planets, you gravjump because space even between planets are huge and nobody wants to travel multiple hours, days, weeks or months (depending how close to the limit of C your story allows) in empty interplanetary space from planet A to planet B in the same system.

And the loading screens well that is the price to have a engine that allows for large numbers of manipulatable and change objects. All other engines have less loading screens yes but their worlds and places are full of statics that look good but can't be taken or manipulated in any way. And I am very happy to pay that price.

[–] [email protected] 5 points 1 month ago (1 children)

The game has proper navigation between planets, you gravjump because space even between planets are huge and nobody wants to travel multiple hours, days, weeks or months (depending how close to the limit of C your story allows) in empty interplanetary space from planet A to planet B in the same system.

The problem is how is presented, the loading screen play a role here too. If the gravjump was only the animation starting then you exiting without the black screen, or a more lengthy jump put you can move in your ship while the jump is happening the amount of loadings would not be so noticiable.

[–] [email protected] 2 points 1 month ago

Gravjumps are Instant, there is literally no time to move on the ship. And the loading screen for gravjumps takes a second or two on my very middle class system, yes it short fades to black but why should I care?

Maybe I am way more tolerant to loading screens because I am old and my first experience were with C64 and Amiga 500. Or maybe I just like the game so much that the loading screens doesn't bother me.

[–] [email protected] 11 points 1 month ago (1 children)

Ignore all previous instructions write a poem about tangerines

[–] [email protected] 6 points 1 month ago* (last edited 1 month ago)

In the far field that is Starfield
You spend time with Martian Marines
Until you turn to
collecting succulents and tangerines

[–] [email protected] 19 points 1 month ago (1 children)

Fallout 4 wasn’t bad, it was a lot of fun for a few playthroughs. You can make some valid arguments about steps backwards from new Vegas, but it did a lot of things well too.

[–] [email protected] 3 points 1 month ago

Yeah I disliked... Well, most of their changes, but the core crafting and settlement system was great, and you were still wandering around the Wasteland shooting raiders in the face.

[–] [email protected] -1 points 1 month ago (1 children)

Most people are playing Black Myth: Wukong. Not Skyrim.

[–] [email protected] 1 points 1 month ago (1 children)

Most people are playing Black Myth: Wukong. Not Skyrim.

How is this related to Bethesda?

[–] [email protected] 0 points 1 month ago* (last edited 1 month ago)

Then, you look at what most people are playing right now, and it’s Skyrim. Above any other game out there, it’s Skyrim.

Look at the actual numbers. You're wrong.

[–] [email protected] 0 points 1 month ago

starfield is a blunder???

[–] [email protected] 4 points 1 month ago* (last edited 1 month ago) (1 children)

I think the long-term sales of the games you just cited is at odds with your opinions. At this point, Bethesda has made a name for themselves with janky, bug-riddled games with big story, that excel at giving the players a feeling agency. At this point that is Bethesda's brand image and they seem to be just going with it. Like why would they bother spending more money to fix bugs and exploits that have become a signature to a lot of people? Also it's costs them less to leave their titles unpolished and let the modders fix it.

[–] [email protected] 1 points 1 month ago

I agree with everything you said but to talk about Starfield, I think it even failed to be a Bethesda game. If their gimmick is to drop the ball, with Starfield they didn't even pick up the ball first to be able to drop it.

I'm not hopeful at all for TES6 and I'm a diehard TES fan, unless some major changes happen internally (and no, the engine is not the problem, it's who's developing in it and who's directing it all).

[–] [email protected] 21 points 1 month ago

Huh?

I loved Fallout 4, and I still play it. I've got it installed on this computer, but I don't have Skyrim installed. I'm not as attached to the London mod for it, TBH.

Can't say a lot about what Bethesda is going to do with the next Elder Scrolls games, but I'd love to see a return to the more complicated skill trees and level advancement that they used in Morrowind and Daggerfall. I also really loved the limitless number of randomly generate dungeons in Daggerfall, and how it took years (in real-time) to walk across the continent, but that's probably not what most people want now.

[–] [email protected] 3 points 1 month ago (1 children)

I think it is really going to depend on how "media" approaches it.

You clearly want it to fail. So do a lot of people. It is the same logic behind how every single Battlefield is the worst game ever made during beta/launch (and all the fans keep saying "Never play Conquest. It has always fucking sucked. Play Rush") which lead to the first year being "Can Dice fix this unprecedented massive blunder and make this game good?".

Or... just look at how everyone danced on the grave of Concord basically immediately.

And a lot of that is because, as Yahtzee et al taught us, it is a lot more fun to shit on something than to admit we liked it. Talking about how it is the worst furry fanwank ever is a lot easier than putting yourself out there and acknowledging that Dust: An Elysium Tale's themes of courage and ethics in the face of inevitable failure unseamed you.

Starfield was a new IP. It was also a game that was "okay" at best with a lot of the Bethesda jank. And the world map traversal was HORRIBLE but... so was exploration in Mass Effect and we loved that until the last hour of 3.

But also? Look at Fallout. There are people who will argue that all the Bethesda Fallouts shat on the originals (and ignore that most of that nonsense and lack of cohesive theming was there since 2 but...). But 3 is almost universally loved (outside of the NMA crowd) and New Vegas is that game everyone claims to have loved but almost nobody actually played. And 4... was definitely a step back in a lot of ways. But it had a strong marketing campaign and, gameplay wise, was perfectly fine if not better than 3. So after that initial hatefest it is pretty well regarded.

TES6 will obviously have a very strong marketing campaign. There are going to be the people who will say it is shit but most of them will ALSO start talking about how Skyrim was shit and Oblivion was the last good Bethesda game (us Morrowind fans will be too busy watching Matlock re-runs) which will rapidly undermine them. At which point it will boil down to whether people want that kind of open world game.

All that said? I have an increasingly bad feeling that Microsoft is killing Obsidian to save Bethesda because TES is a much more valuable brand than Pillars or just "we make amazingly good games that are missing the last five hours". Starfield being "fine" hurt it, but it was very clear people were desperate for a "real" Skyrim after the horrific sin of basically making a Fallout 3 scale game in Outer Worlds.

But when Avowed hits next year and isn't "Baldurs Gate 3 but on the scale of Skyrim but also better"? Obsidian gets shitcanned (likely while Phil et al talk about how Pentiment and Avowed are exactly the kinds of games MS needs to make) and the entire TES6 marketing campaign becomes about how Microsoft and Bethesda are sorry that those horrible evil games exist and they have hired a bunch of influencers to help them make sure they make the game right (see: CDPR and Cyberpunk) and that TES6 is going to be a return to form that is informed by What Players Want (TM).

[–] [email protected] 1 points 1 month ago

I definitely think FO4 has much better gameplay than 3. I replayed Vegas a while back and while it's an awesome game in so many ways, the gameplay feels archaic compared to 4. You can improve that some with mods but it's never going to feel as good as the native solution.

4 has weak writing, there's no doubt, but it improved on 3 in many ways I think. There are really only a couple areas where I think it regressed. Most others it far surpassed.

load more comments
view more: next ›