There's a lot of bad games that I've played, but I'm going to go with any Simpsons game pre GameCube era (except for the arcade game). So many janky controls and games that didn't utilize the Simpsons IP well.
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The 4th game i made public
Its a mobile game where you have to find 4 "hidden" painted eggs. It was supposed to respawn the eggs in different spots, but i dont think i ever tested the game so i didnt know it didnt work.
There is also a score that doesnt work and a high score that cant go past 40
This is the game i spent the least time or effort making, copying everything from the last game i made, but changing the textures and modifying the part of the spawner of the collectables where they spawn randomly on the screen to appear at one out of a set of positions
Flatout 3. I just checked on steam, and it's tagged as "psychological horror". Being a fan of the first one, and still having spent lots of hours playing the second one, I was totally not prepared for the utter monstrosity of the third one
The Bible Game. Itβs a game that was originally released on the GBC or GBA; I honestly canβt even remember whichβ¦ I downloaded a ROM pack for my retropie and discovered it hidden inside. My buddy and I got drunk one evening, and decided to boot it up for shiggles.
It has you running around trying to answer bible verse questions to get keys from demons. Itβs the single most boring and unintuitive game Iβve played. It also blatantly got several of the Bible verses wrong. We looked it up online, and thereβs also a version that was on the Xbox, but it apparently had wildly different gameplay and was more like a game show, where the players answered trivia questions.
Tales of Arise. The most bland plain characters ever, uninteresting exploration, plot was SO predictable, and the combat felt stiff. Kinda wrote off the entire series mostly, except I do like Berseria even though it's combat also sucks.
I wouldn't say worst, but maybe greatest difference in expectation vs reality - "My Time at Portia".
Cutscenes and voice acting were janky. The UI felt like it was originally an MMO and feels odd for a single player game. The gameplay loop felt tedious and seemed to disrespect the player's time.
Maybe I needed to give it more time, but for a game that I thought had generally good/great reviews, it wasn't clicking for me.
..It has to be Drakengard. What a thing. I literally couldn't finish it, and I'm close to finishing Final Fantasy XIII. I have a high tolerance, but good LORD is it a slog.
Mega Traveller 2. Buggy janky story. Bad combat. Character creation that includes all the skills from the pen and paper game but only about 10% of them actually do anything in game.
https://en.m.wikipedia.org/wiki/MegaTraveller_2:_Quest_for_the_Ancients
Im sure there are games that wouldnt even work so i technically didnt even play them but ill list a couple of games that i tried playing, hated, and uninstalled almost immediately
They both had the same problem.
Days gone and Red Dead Redemption 2.
I tried to force myself into enjoying rdr2 because it was supposedly that good. For the first few hours i kept asking myself when does the game start? When do i actually get to play?
Days gone i only made it maybe an hour before i quit and uninstalled.
I want to play a game not watch an interactive movie
I'd recommend trying RDR1 before RDR2, but then again that might make you hate the tutorial section RDR2 had even more lol
RDR2 is excellent, but it almost feels like it's trying too hard. RDR1 was just a classic IMO, literally revolutionary for its time. I thought it would be just GTA with horses but honestly it felt so much more than that, they completely nailed the atmosphere and everything else about it. I still play RDR1 sometimes these days.
RDR2 is very much not for everybody. It is intentionally tedious. It's the kind of game you sit down and play for at least 2-3 hours every time you play it because that's just how long it takes to get anything done. You aren't fast traveling. You aren't doing things instantaneously in a menu. Your time as a human being is an in-game resource. If you're in the middle of nowhere and your horse dies, a ton of your shit was being carried in the saddle; you need to walk your ass to the nearest town lugging that saddle, vulnerable to wild animals and robbers. It's a game about getting things done with your own two hands at the turn of the century when that was becoming much less valued. It's a game about subsistence. You could have an easier, more prosperous life, but at what cost? At whose cost? It's a game about nature and living in a natural world as a natural being, criticizing the transition into industrial exploitation of our fellow natural world and natural animals, including natural humans. It's not a rootin' tootin' spaghetti western adventure; it's an interactive classic American novel that can occasionally have funny or fun moments depending on your tastes. I fully understand that it's wasn't a game that you or millions of other people enjoyed, but I think it's wholly unjust to label it a "bad" game for that. It did exactly what it set out to do, and evoked impactful emotion in sharing its message as intended for the people who wanted to be open to it. It's successful art, but not all art is for you and not all art is for me. You may have gone in with the wrong expectations for it. I think it really sucks that every rockstar game since the early 2000s seems to be marketed as "GTA but ___" because the Red Dead games and LA Noire are very much not GTA. They're 3rd person open worlds with similar engines, but that's where the similarities end.
If you ever try it again, come in with a similar mindset to wanting to sit down and watch The Godfather, not The Avengers. There's a lot to get out of it if you just focus on the story and the characters and the beautiful setting. Enjoy the honest work, and lament the shootouts and heists.
Fortnite
Who Framed Roger Rabbit on NES. Ghostbusters was more disappointing, but I've at least kinda figured out how to play it over my lifetime. WFRR I'm clueless on. I think it's some kind of point and click, but I'm not really sure. There's a part where you have to call a real life telephone number to progress.
Pretty accurate depictions of what it feels like to play these games.
π The phone call was just to get some simple bonus tips, nothing really necessary.
What killed me was, to swap items, you hold Select and use the arrow keys. It's soooo unintuitive!
Finally, I know what the phone call does! Maybe I've been too hard on Roger Rabbit NES....
By the time I got around to playing it, the number was deprecated and I definitely wasn't figuring out how to actually beat it! I guess I just assumed it gated me from the end, when it was probably some other esoteric thing.
Christmas Day, we just got a PS1 years after everyone else. My brother and I are ecstatic to play. My mum and sister are smiling at our reaction, since they went to the game store and asked the guy what a good game would be to play.
Formula One '98. We played a lap each, and then turned off the console. I can still recall the commentary "it looks like he's stuck in the kitty litter!"
*hands shake*
I looked up some gameplay on YouTube and it doesn't look that bad. A bit slow but that's all
What was so bad about it to counterweigh the "wowwwww it's 3d !!!11!" effect ?
just a super boring game for two 9 year olds to play. It would be like if she got us a golf game.
Adult me would probably really enjoy both games
As a former 9yo I would have liked a Formula One game
Different strokes for different folks
Disney's Aladdin for game boy. Beat it in under a day and returned it. Just awful.