My strongest memory of this franchise is being young and stupid. My first playthrough ever someone talked me into installing MISERY.
I was ganked by 2 supermutants as soon as I started. Then died in an Emission as I hid from them in a wreck.
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My strongest memory of this franchise is being young and stupid. My first playthrough ever someone talked me into installing MISERY.
I was ganked by 2 supermutants as soon as I started. Then died in an Emission as I hid from them in a wreck.
Hoping so, so, so hard that this can ascend from being eurojank and have a smooth release with very little bugs and crashes. It seems like this team has a lot more resources now.
I'm only a few minutes in, but one thing I'm already noticing from the gameplay: proper ammo types being looted like 9x19mm FMJ (as opposed to "Pistol Ammo" reported from a previous build). Good sign.
EDIT: The visuals are stunning and it's promising how well they've captured (and built upon) the stellar atmosphere of the originals. I love hearing the designers emphasise loneliness, desolation and fear - all essential to the magic of STALKER. I do hate the immersion breaking video game compass at the top. Hopefully it can be turned off.
I remember you were upset about that change which I agree would have been immersion breaking. Glad to see they are making that change. Looking forward to watching this later
I think it looks pretty good. Intrigued about what they said about the AI, I think that's one of STALKER's strengths - A-life and not only the combat AI but the way the world feels alive and dynamic. If they nail that - along with the atmosphere - they'll have a great product, even should it turn out the story is mediocre.